The author of Macuahuitl is a big fan of solo play with a number of them on their YouTube channel but has stated that while the game would work with the standard solo methods and oracles there won’t be a dedicated solo section in the book.
I wish I could claim I was boycotting their dumb asses, but unfortunately the truth is I just don’t have any use for expensive, bespoke tabletop accessories.Yeah. The same person who let me know about Wyrmwood's management and scandals also informed me that they recently donated a large amount of money to a charity for sexual assault victims to try to win people back over, and this Kickstarter campaign is their way to recoup the money from the donation. Seems to be working, but I'm avoiding.
I think a lot of people aren't aware because this scandal broke out around the same time as the OGL kerfluffle and got drowned out.
A generic form of the system used in The Dee Sanction.
It's PbtA that plays like OSR, and it's Metal Gear by way of Hellboy.
For the RPG-heads out there, FIST's dead simple design is a blend of old-and-new PbtA and OSR sensibilities: flexible rules, cinematic action, emergent stories, and lethal fun. The game is mechanically descended from John Harper's World of Dungeons, Ben Milton's Maze Rats, and most of all from the Traveller-inspired Offworlders, by Chris P. Wolf and Olivia Gulin.
Basically the first thing on their own KS page:I don't think it's quite PbtA, is it?
It is a fair review, though.
And the "narrative roles", one per player, you can only get one that's not already in use. If those aren't archetypes, what do you think they are? It's just that, when coupled with Traits, they're basically Create Your Own Playbook.The 2d6 results seems to be the only pbta thing about it. There’s no moves or playbooks. You can download the entire game for free right now. So the kickstarter is really only if you want a physical book.
Which is odd because different PbtA games really don't play the same way depending on design. OSR is an interesting claim though, and one I'm not sure how I'd go about managing with the PbtA design base. That's not to say it's impossible, but some of the usual things about PbtA push back against some of the usual OSR things from a design and table play standpoint. IMO anyway.At one time or another pretty sure that claim’s been made about every PbtA.
The term OSR has turned into marketing speak these days, ask 10 people what it is you'll get 10 different answers.Which is odd because different PbtA games really don't play the same way depending on design. OSR is an interesting claim though, and one I'm not sure how I'd go about managing with the PbtA design base. That's not to say it's impossible, but some of the usual things about PbtA push back against some of the usual OSR things from a design and table play standpoint. IMO anyway.
People still know what it means, mostly, people who actually dabble in that design space anyway, but yeah, it seems to get tagged on everything. Blargh.The term OSR has turned into marketing speak these days, ask 10 people what it is you'll get 10 different answers.
“OSR” seems to get thrown around whenever character death is gonna be a main thing that happens.
Never got that claim about D&D, to me D&D in all editions isn't that deadly past levels 3-5.
RQ, CoC, WFRP, CP2020, hell pretty much every other contemporary game of the 80s with the exception of Ghostbusters is more deadly than D&D.
That's why we switched to Rolemaster when we started to get high level.He was too gentle. Every edition of D&D ceases to be worth playing around 10th-level.