Kickstarters Thread

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The author of Macuahuitl is a big fan of solo play with a number of them on their YouTube channel but has stated that while the game would work with the standard solo methods and oracles there won’t be a dedicated solo section in the book.
 
Yeah. The same person who let me know about Wyrmwood's management and scandals also informed me that they recently donated a large amount of money to a charity for sexual assault victims to try to win people back over, and this Kickstarter campaign is their way to recoup the money from the donation. Seems to be working, but I'm avoiding.

I think a lot of people aren't aware because this scandal broke out around the same time as the OGL kerfluffle and got drowned out.
I wish I could claim I was boycotting their dumb asses, but unfortunately the truth is I just don’t have any use for expensive, bespoke tabletop accessories.
 
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A generic form of the system used in The Dee Sanction.

And the campaign is going really well. After a week, we've secured the basic level of funding for the book and expanded it with the addition of The Agency — for lo-fi grubby espionage in the world of failure, drop-outs and the hopelessly burned, PDF genre setup Thruster Gold — pulp sci-fi of ray guns and rocket sled type, and a Community Content Creation licence. Now, we're sliding toward the Unravelling of King Henry VIII's England, with a prequel to the award-winning Dee Sanction.

Exciting times. Check it out: bit.ly/SanctionRPG

Sanction - Pledge Levels v2.png
 
Already own the first two so I hope pledging for just the third book will be an option.


I love Cthulhu stuff, but the KS doesn't really say much about the gamebook system. (All I really saw was books and a single d6 die.) Can you share some details?
 
Check out our role-playing/deck-building hybrid game, Aralsk 7, on Kickstarter:



The game is similar in theme to the S.T.A.L.K.E.R. series of video games, set on a quarantined island in the Aral Sea in the 1970s after an alien "visitation" left it changed on a fundamental level. The setting draws from elements introduced in Roadside Picnic, Solaris, and Annihilation.

Characters loot the remains of abandoned research stations, scavenge for food and medical supplies, and collect weird artifacts that have random, but potent powers. In combat characters use "Action Decks" that they customize using experience points, allowing each player to adopt his or her own unique blend of tactics.
 
The thing is how many modern era agents vs the supernatural games are there? What does this bring to the table that the others, I think the original was 1983’s Stalking the Night Fantastic, don’t?
 
AsenRG AsenRG I mean, sure, there's this line, but it's a quote from a review:
It's PbtA that plays like OSR, and it's Metal Gear by way of Hellboy.

And then there's this:
For the RPG-heads out there, FIST's dead simple design is a blend of old-and-new PbtA and OSR sensibilities: flexible rules, cinematic action, emergent stories, and lethal fun. The game is mechanically descended from John Harper's World of Dungeons, Ben Milton's Maze Rats, and most of all from the Traveller-inspired Offworlders, by Chris P. Wolf and Olivia Gulin.

Make of it what you will. I'm probably not going to back it anyway, exactly for the reason S sharps54 mentioned. The many random tables do look neat.
 
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I don't think it's quite PbtA, is it?
Basically the first thing on their own KS page:
  • "FIST is legitimately one of the most fun things I've brought to my table. It's PbtA that plays like OSR, and it's Metal Gear by way of Hellboy." - Richard Kelly, Rod, Reel & Fist
That is also confirmed by their own summary "all the rules you need to know, on two pages", which includes "narrative roles, only one per PC" and "a 6-, 7-9, 10+ structure of rolls":thumbsup:.

Seems pretty PbtA to me, at least, including 4 attributes, 2d6 system... they're definitely keeping most of it.
Maybe, just maybe, they're trying to go a bit less narrative...but I'm not sure that's enough.

AsenRG AsenRG I mean, sure, there's this line, but it's a quote from a review:
It is a fair review, though.
Also, see the rules summary. I'm not seeing anything OSR-derived...and the OSR isn't my standard for rules clarity or rules usefulness anyway, so it's a moot point whether it would have been an improvement if there was more influence:grin:!

I can, however, commend the FIST guys for the summary. More games should have those!
 
The 2d6 results seems to be the only pbta thing about it. There’s no moves or playbooks. You can download the entire game for free right now. So the kickstarter is really only if you want a physical book.
 
The 2d6 results seems to be the only pbta thing about it. There’s no moves or playbooks. You can download the entire game for free right now. So the kickstarter is really only if you want a physical book.
And the "narrative roles", one per player, you can only get one that's not already in use. If those aren't archetypes, what do you think they are:grin:? It's just that, when coupled with Traits, they're basically Create Your Own Playbook.

And the traits that possibly change how you advance.

And the structure where things happen without initiative (it's merely noted to "not hog the spotlight with actions").

I mean, it's better that they're telling the GM to be fair and impartial - not "a fangirl of the PCs", or similar. It looks like a definite improvement over PbtA, in my playbook. But it's probably still too close to PbtA for me (and that's a system to which I feel I've given its fair try).

If it works for you, I'm only glad I'm the only curmudgeonly one:thumbsup:! I don't think more curmudgeons are actually called for. But the odds of the game not working for me are too high to be worth the time to read the whole book.
 
By the way, I late-backed/pre-ordered this one recently, adding on a copy of issue 1. I've read good things about this and what I've seen of it so far looks pretty cool. Once issue 3 is done, he's planning on compiling the lot into a hardcover book so you may also want to hold out for that one. It's certainly nice to see a fellow Dutchman producing such interesting RPG content.

 
Looks pretty cool but if I were to back this I'd really only want a hardcover corebook and maybe a GM screen. Not a whole boxset with stuff.
There is a tier for just the rulebook and all the pdf's for $35
 
At one time or another pretty sure that claim’s been made about every PbtA. :devil:
Which is odd because different PbtA games really don't play the same way depending on design. OSR is an interesting claim though, and one I'm not sure how I'd go about managing with the PbtA design base. That's not to say it's impossible, but some of the usual things about PbtA push back against some of the usual OSR things from a design and table play standpoint. IMO anyway.
 
Which is odd because different PbtA games really don't play the same way depending on design. OSR is an interesting claim though, and one I'm not sure how I'd go about managing with the PbtA design base. That's not to say it's impossible, but some of the usual things about PbtA push back against some of the usual OSR things from a design and table play standpoint. IMO anyway.
The term OSR has turned into marketing speak these days, ask 10 people what it is you'll get 10 different answers.
 
“OSR” seems to get thrown around whenever character death is gonna be a main thing that happens.

Never got that claim about D&D, to me D&D in all editions isn't that deadly past levels 3-5.

RQ, CoC, WFRP, CP2020, hell pretty much every other contemporary game of the 80s with the exception of Ghostbusters is more deadly than D&D.
 
Never got that claim about D&D, to me D&D in all editions isn't that deadly past levels 3-5.

RQ, CoC, WFRP, CP2020, hell pretty much every other contemporary game of the 80s with the exception of Ghostbusters is more deadly than D&D.

Part of it is Gary Gygax. IIRC, he intentionally killed characters past level 20 at conventions because he thought that no character should get that high.
 
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