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And yet more shutting the hell up. I've got a bag full of shoosh here, enough for everyone...
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And yet more shutting the hell up. I've got a bag full of shoosh here, enough for everyone...
I'm so gonna get this.Gyllagoon's Island Kickstarter
Shipwrecked on a deserted, jungle island, the party faces challenges as they explore the mysteries and dangers on the island and find a way to escape. Populated by intelligent and savage red haired apes, the heroes soon learn that the apes are eager for devouring man-flesh and are ruled over by something not of this world that thrives on hunting and terrorizing intruders within its domain... An OSE adventure for levels 5-7.
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Old School Essentials is live now
They mentioned that this won’t be customs-friendly to Canada. Any idea how bad that could be on the 100$ pledge?
They look awesome, but 32mm loses me. If they aren't 25mm-28mm they lose me every time.
Some of these would make killer Necromancer minis for Zombicide Black Plague. And they’re 32mm, which is perfect!
I want nothing to do with those unholy 32mm bastards!We aren't going to have a flamewar over scale are we? I like to think we are better than those crass model railroad types.
HO, HO, HO.We aren't going to have a flamewar over scale are we? I like to think we are better than those crass model railroad types.
N! N! N!HO, HO, HO.
That's a joke right?
I have the original edition, andI have found it very useful.This just launched and it looks incredible. I'm always needing idea generators and I've not been impressed by the stuff I've been using from Numenera or Goodman Games, surprisingly:
Tome of Adventure Design
A system-neutral sourcebook for designing fantasy adventures, usable with 5e D&D and other fantasy roleplaying tabletop games.kck.st
This just launched and it looks incredible. I'm always needing idea generators and I've not been impressed by the stuff I've been using from Numenera or Goodman Games, surprisingly:
Tome of Adventure Design
A system-neutral sourcebook for designing fantasy adventures, usable with 5e D&D and other fantasy roleplaying tabletop games.kck.st
Yeah I've seen like, 80 thousand facebook ads for this and I'll admit I'm interested as well.
Shield Maidens is live.
Mongoose staffers have been discussing Shield Maidens, including its rules, at length on RPG.net: "Shield Maidens: First Look"I see nothing on the system used... did anyone download the primer and are you willing to give a TL;DR?
Unfortunately the primer is just character creation and doesn’t really cover the mechanics.I see nothing on the system used... did anyone download the primer and are you willing to give a TL;DR?
Thanks!Mongoose staffers have been discussing Shield Maidens, including its rules, at length on RPG.net: "Shield Maidens: First Look"
First Look at the Shield Maidens Rules
We’ve given information on the Shield Maidens, Freya, and will be unveiling the nine realms, gods, and the other species to be encountered. So, it’s now time to begin revealing the rules system Shield Maidens uses.
To undertake a Standard Action, players roll 2D6, then add their appropriate Branch skill and sub-skill; it’s a roll-over mechanic. The difficulties for actions range from Mundane (convincing someone who is already in love with you to do something) to Legendary (getting an army of cyclopean flesh-eating monsters to hold off on fresh meat for a while), and you use various skills to perform actions. However, if an action seems too difficult, you may use your Guardian Shield to help you.
Dagrun attempts to hack into one of the computers at a Fenrir re-education facility to find documents about a recently processed ‘student’. To do so, she uses her Understanding Branch Skill and Engineering sub-skill, which total 6. Added to a 2D6 roll of 9, her total is 15, which beats the Challenging (11+) Difficulty set by the GM. Her fingers fly across the keypad as she searches for the report, revealing the atrocities performed in these institutions.
When using your Guardian Shield, you roll 1D6 and 1D8 together. This gives you a greater chance of scoring high, but a roll of 8 on the D8 will cause a Flare! This demonstrates the unwieldy power you have as a daughter of Freya, and the fact that things will not always work as planned. The Flare system adds an element of randomness, causing avalanches, beams of light, plant growth and shattering buildings asunder.
Attempting to sneak into Asgard cannot be that difficult, thinks Signy, as she reaches to pull herself up onto a balcony. She slips, and decides to use her Guardian Shield to assist her, trying to embed it into the wall to create a makeshift step. Rolling 1D6 and 1D8 for a total of 11, and adding her Might Branch Skill and Athletics sub-skill leaves her with a total of 19, flying past the Arduous (13+) Difficulty that was set!
However, she rolled an 8 on her Shield Dice…
As Signy swings her shield, she misjudges her strength. Metal is rent asunder as a beacon of light erupts, surging over the golden parapets now riddled with holes, shattering the section of the wall she is hanging from. Shards of metal and plumes of dust are all she sees as she plummets to the floor, landing in a heap of fur and weapons. The burst rings in her ears as she stumbles to her feet, and the interior of Asgard is laid bare. At least she no longer has to climb inside…
It's a straightforward, intuitive system and the Branch skills and sub-skills really make it come into its own, as they fit the themes really well.
More about some specific rules soon!