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I'm less inclined to give CMON that consideration. They've pretty much used KS as a pre-order system and set themselves up for the whole stretch goal expectations.It's because these people don't know that they're putting money on a PROMISE, NOT a PRODUCT. And promises CHANGE.
It's because these people don't know that they're putting money on a PROMISE, NOT a PRODUCT. And promises CHANGE.
Of course, but the thing is that funding has not finished yet. People are acting so indignantly as if the campaign had ended and CMON started to change things, breaking promises.It's because these people don't know that they're putting money on a PROMISE, NOT a PRODUCT. And promises CHANGE.
There's an obligation when the project is funded, to deliver what is agreed upon when the funding is secured. The extent of this has not been tested in courts (yet), but it's there. But being upset before a project is ever funded is a new one to me... why not just, I don't know... back out?
The problem is that lawsuits are expensive, then there's the issue of time. At what point does the customer (the best word I can use at the moment) give up and sue for their money back? I mean, Far West is working on a decade or more, and no one has taken him to task over it. And Skarka isn't the only one, there's several books and video games that are in similar boats.There's an obligation when the project is funded, to deliver what is agreed upon when the funding is secured. The extent of this has not been tested in courts (yet), but it's there.
The problem is that lawsuits are expensive, then there's the issue of time. At what point does the customer (the best word I can use at the moment) give up and sue for their money back? I mean, Far West is working on a decade or more, and no one has taken him to task over it. And Skarka isn't the only one, there's several books and video games that are in similar boats.
Here's a new Kickstarter for people interested in The Fantasy Trip (if you aren't sure, you are!).
This is from a company that has already published 10 beautifully produced, fun adventures for the game (including both GM-run and Solos). They've recently started a line of collections of characters to be used as NPCs (or, I suppose, you could just grab one as a player character as well). A teaser volume put out a couple of months ago shows the products are going to be great - the characters themselves are creative, really diverse and thoughtfully designed, and the layout and art is great. This winter we're seeing the idea developed into hundreds of NPCs that will cover much of what you would want for most any quasi-medieval fantasy setting.
They are being paired with a line of counters and cards for use at the table, in formats that match all the table-top components in the official SJGames line for the game. This is pretty important for two reasons - 1) TFT is a highly tactile game with lots of fun cards, battle mats, dice, etc. that pump up the engagement with what is going on during play and this KS will provide a bunch of new materials for that; and 2) this is a way to quickly accumulate a sort of rolodex of NPC that can populate your campaign.
When I was a kid and spent part of most days chipping away at my TFT campaign, one of the things I spent time on was creating a stack of recipe cards with an NPC detailed on each (one of the features of the game is that even complicated characters can be recorded on a post-it note. Literally.). That stack of recipe cards was the core resource for my whole campaign; it was how I quickly populated unique encounters, stocked cities, etc. We have perhaps 100-150 professionally produced cards from the SJGames line; these are useful, but spread across so many topics (fighters, wizards, orcs, monsters, etc.) that you really wish you had more. The new Gaming Ballistic KS provides an opportunity to get about 600 new cards, specifically focused on the area where you need the greatest number and diversity (humanoid NPCs). Basically, you get to just buy the kind of resource that takes years of regular work for a GM to write. I think you could probably create an entire fully fleshed out fantasy city by getting this set, grabbing a decent map online, and adding a couple of your own key NPCs.
D101 games is running a zine Kickstarter campaign which includes a first look at their upcoming science-fiction D100 game Blasters & Lasers.
If you play online, but like rolling physical dice, you need to check these out.
So I gave in and backed Warpland. I decided that for now, that's going to be the last rpg KS for awhile. There's some comics I want to back, but I always go digital on those, so a much smaller buy in for me. ZineQuest ended up pulling me in more than I had planned, but thankfully I had more self-control than chuckdee had
That's going to be 2d20...Achtung! Cthulhu
That's going to be 2d20...
You can still get the CoC/Savage Worlds version.Yeah, I know. I'm not automatically averse like some people. I've been with them since the created it for Mutant Chronicles. It has its problems, but so do most systems. That's what hacking and combining systems is for (which is something I do liberally). I don't think I've ever run a system straight.
You can still get the CoC/Savage Worlds version.
Nice! Everyone in my group uses English-language books, but I have been known to support translations; I got the CoC6 translation because the art is amazing, and this one I might chip in just for the swag other than the book, and the stretch goals.
I'm not very familiar with this pulp game from Onyx Path, although I have heard of it as a pulp staple.
Huhn, I'll have to pass on this one, after all. Thanks MankcamView attachment 28763
The original version of Adventure! was very Pulp Adventure, it was really great.
There was also a D20 OGL version of it as well which looked like it hit the same beats as the Storyteller version
I really liked the original version, it felt very much like Indy Jones or The Mummy films
The original version was a stand-alone digest-sized core book with all the rules contained in it.
It was part of the Aeon Trinity series, but that was easily ignored - we just played it without even mentioning those connections.
The new version which is currently being crowd-funded looks more connected in with the Trinity Continum meta-story, and you have to have the other Trinity Continum core book to use it. It also has a very different feel to it, it kinda feels more modern, not as classic pulpy as the original felt.
I think I preferred the art directrion of the original version, it was very 1930s, and I liked the fact that it hardly had any emphasis on connection with the Abberant and Trinity books.. Although the new version is probably still bound to be good in other ways - although I doubt I will end up backing it.