Self Saboteur
Legendary Pubber
- Joined
- Aug 31, 2023
- Messages
- 279
- Reaction score
- 835
When did this infest the game? Did it come about when "builds" became such a big discussion? Is it a powergamer/min-maxer thing? Has it always been there and my groups never encountered it because we were not smart enough to be called nerds but were just plain dorks and went with what felt cool without further analysis of probable outcomes?
What I mean is when did considering average dice rolls become a determining factor in what are "good" and what are "bad" options in the game? For one example, I read a lot of articles claiming great weapon fighting in 5e is bad because of the average increase in damage is something miniscule, like below 1%, with all the mathematic equations to back up said claims. I don't buy it. But I'm a firm believer in randomness. I don't believe the outcome of a dice roll(or anything really) is ruled by the law of averages.
Does anyone here let this factor into deciding what options to take for their PC's? Do you even encounter this notion at the table or is it mostly internet sentiment?
What I mean is when did considering average dice rolls become a determining factor in what are "good" and what are "bad" options in the game? For one example, I read a lot of articles claiming great weapon fighting in 5e is bad because of the average increase in damage is something miniscule, like below 1%, with all the mathematic equations to back up said claims. I don't buy it. But I'm a firm believer in randomness. I don't believe the outcome of a dice roll(or anything really) is ruled by the law of averages.
Does anyone here let this factor into deciding what options to take for their PC's? Do you even encounter this notion at the table or is it mostly internet sentiment?