Legacy: is it good?

Best Selling RPGs - Available Now @ DriveThruRPG.com

Muchacho

Well-Known Pubber
Joined
Apr 15, 2018
Messages
137
Reaction score
149
Anyone here played or read Legacy ( http://www.drivethrurpg.com/product/237393/Legacy-Life-Among-the-Ruins-2nd-Edition )? Is it good, how it plays? Does it really help bringing up the generational game? I admit being more curious for the released scenarios than the base game, specially this one:

242791.png


"Your families woke up from cryostasis half way through a thousand year journey. Now you must find a way to live on a ship that wasn’t intended to support long-term habitation, keep it running, and try to make sure future generations reach the promised land at the end of your journey.

Generation Ship is an alternate setting for Legacy: Life Among the Ruins 2nd Edition focusing on mankind's struggle to survive a perilous journey between the stars.

Key Features:
• Find a new way to survive with 6 new Family playbooks and 8 new Character playbooks. Take control of The Keepers of the Long Sleep, The Maintenence Collective, The Scrounge, The Echo and more!
• New rules to guide the exploration of the labyrinthine ship, and force you to work together to overcome each new crisis.
• Five Ship Systems that guide your exploration and forever redefine the ship once active."
 
Last edited:
Sounds cool, I like Generation starship trope and I'm surprised someone didn't think of building a game around it earlier. Metamorphis Alpha was close but almost a subgenre of the subgenre based on Aldiss' novel Non-Stop which itself is a riff on Heinlein's Universe novella.
 
Legacy: Life Among the Ruins is on my bucket list, but sadly it's a few notches down the list so I can't say much more than that it looks really great and, based on a flip-through of the book, is throwing a lot of structure at the generational aspects.
 
Generation Ship sounds interesting. Not sure I'd need yet another post-apoc system with LaTR2e(/PbtA). But I do like interesting Scifi settings to explore. WorldFall also sounds pretty good.

Would these setting books have any value if you ignored system components and tried using them as system-less guides? Could you adapt the system components for other use? Or is PbtA/LaTR2e so ingrained in them that there's little value in them otherwise?
 
I love post-apocalyptic games, but PbtA is the reason I haven't looked into this.
 
Last edited:
Generation Ship sounds interesting. Not sure I'd need yet another post-apoc system with LaTR2e(/PbtA). But I do like interesting Scifi settings to explore. WorldFall also sounds pretty good.

Would these setting books have any value if you ignored system components and tried using them as system-less guides? Could you adapt the system components for other use? Or is PbtA/LaTR2e so ingrained in them that there's little value in them otherwise?

PbtA has a very light core, I’d say it would be not too much trouble to adapt.
 
I played the Titanomachy Quickstart, the print copy of the game is on the way to me.

It does work, surprisingly enough. The whole "zooming" in and out between your character and your faction is quite fun and if played right, doesn't get too meta.
 
PbtA has a very light core, I’d say it would be not too much trouble to adapt.
Cool. Perhaps I'll give these settings a look the next time I throw some money at DTRPG.
 
I did take a flyer on Generation Ship about a week and a half ago, to see what generic usability I could get out of it. I may not ever play a PbtA game, but I do pillage from many sources when I run a scifi campaign. So, I was curious to see what it offered.

Visually, it's not a bad little PDF. Great cover art, some solid interior artwork. Layout's decent.

Unfortunately, the setting content was pretty disappointing. I got 2 pages of rough background in Chapter 1, and 5 pages of GM advice / setting suggestions in Chapter 5. Chapters 2, 3, and 4 (~49 pages, minus full-page artwork) were all game mechanics.
  • Task resolution (in the shape of Family, Character, and Story moves)
  • Abstracted equipment (that amount to penalties when not available in challenges; or described by advantageous tags)
  • Chargen (with Family and Character-level playbooks)
  • Challenges (with ship system moves and the benefits and risks faced)

As a "setting book" I found it extremely disappointing. IMO, it was mostly composed of mechanical activities. Perhaps there's a disjoint in my brain between what I'm used to in ('old'-design) setting books, and how setting books are defined by 'modern' design. Or perhaps it's how this specific author defines a setting book. Generally, I expect more setting than mechanical widgets in a setting book.

I guess one could argue that you leverage the playbooks to give some setting background, based on the structure and roles of the Families. But, that requires quite a lot of dissection from the rules bits, and even then feels like a cursory look at the setting.
 
Yeah, in PbtA games its common for the setting/theme/genre to be built into the mechanics and specially playbooks/family books, so I'd look into that. Thanks for the description! I might get it myself down the road.
 
New Legacy setting. Looks interesting if different from other Legacy games from UFO as it is based on an Italian IP and may have too many fiddly bits.


download.jpeg

Discussed here on The Gauntlet starting at 36:15.

 
There is also a god game I believe for this system
 
Did you ever check out Worldfall? Did you like it better than Generation Ship?
I didn't. Generation Ship was the first and only PBTA product I've purchased in the past 5 1/2 years. (Since I last posted in this thread.)
 
Banner: The best cosmic horror & Cthulhu Mythos @ DriveThruRPG.com
Back
Top