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I hope to do a number of these but realistically I'm going to be happy if I finish this one.
I have the Essentials boxed set. A nice little red box like intro set.
Apparently it's a twelve step process to make a character.
Step one pick a race. Options: human,dwarf,ilf, Kobold,oaf-typical,oaf-major.
I'm picking kobold because it's different.
These are not D&D kobolds. They're short, slender, greenish,black to green hair.
I have 100 points to distribute between three stats: health, precision, speed.
For a kobold the mins and Max for each stat are:
Health 40-70
Precision 20-50
Speed 10-14
I'm going with 50,40,10.
Now each race gets a certain dice addition to each stat. For K's it's 2d6+2,1d12+2,1d4 half points +2. My rolls are 7,9,4.5 for new stats of 57,49,14.5
Next is abilities. Races can have excluded, restricted from starting with and mandatory abilities.
Ks are excluded from chivalry. Okie dokie.
Restricted from :nomadic, physique, planning,pretense,waterfaring
Mandatory abilities:
Stealth at 90% of precision
Commerce at 80% of health
Evaluation at 70% of health
I get to choose two more. One at 100% of ability and one at 60% of ability. Oh I'm picking swashbuckling at 100% and Stealing at 60%
So when you pick an ability they add to one or more of your base ratings. Swashbuckling adds to 1 to health and precision and .25 to speed.
Stealing adds +2 to precision.
Ok current stats Health 58, Precision 52, Speed 14.75
At this point base ratings are fixed I think. Now I can figure my skills.
Swashbuckling is 100% of (and this is oddly complicated compared to other abilities.) the sum of the three base ratings where speed is multiplied by four to bring it up and then divide the sum by three. So that's (58+52+(4*14.75))/3= Swashbuckling 56.33
Stealth 46.8
Commerce 46.4
Evaluation 40
Stealing 31.2
Crap I was supposed to add two points each to health to commerce and evaluation and two to precision for stealth. I don't want to recalculate.
Oh oops I need to add one more abilities at 10% and since I haven't picked a weapon ability so far I believe I'm required to do that now. I should have added another 2 points to precision before calculation.
So Weapons is at 5.2%.
Next step is to construct a background. Ok Ko the Kobold is a shift theify kind of kobold prone to showmanship in a fight. Honestly I'm not sure if Swashbuckling was sufficient weapons ability to avoid having to specifically choose the Weapons ability. Probably not but suffice to say there is a bit of both offensive and defensive comments in the swashbuckling ability.
Ok now we need equipment. This is interested because instead of simple roll for money and buy crap you have lists. What list you use is determined by your abilities.
For Ko I'm ultimately going to pick 19 items from lists and one roll on the special table. Let's do that tomorrow.
I have the Essentials boxed set. A nice little red box like intro set.
Apparently it's a twelve step process to make a character.
Step one pick a race. Options: human,dwarf,ilf, Kobold,oaf-typical,oaf-major.
I'm picking kobold because it's different.
These are not D&D kobolds. They're short, slender, greenish,black to green hair.
I have 100 points to distribute between three stats: health, precision, speed.
For a kobold the mins and Max for each stat are:
Health 40-70
Precision 20-50
Speed 10-14
I'm going with 50,40,10.
Now each race gets a certain dice addition to each stat. For K's it's 2d6+2,1d12+2,1d4 half points +2. My rolls are 7,9,4.5 for new stats of 57,49,14.5
Next is abilities. Races can have excluded, restricted from starting with and mandatory abilities.
Ks are excluded from chivalry. Okie dokie.
Restricted from :nomadic, physique, planning,pretense,waterfaring
Mandatory abilities:
Stealth at 90% of precision
Commerce at 80% of health
Evaluation at 70% of health
I get to choose two more. One at 100% of ability and one at 60% of ability. Oh I'm picking swashbuckling at 100% and Stealing at 60%
So when you pick an ability they add to one or more of your base ratings. Swashbuckling adds to 1 to health and precision and .25 to speed.
Stealing adds +2 to precision.
Ok current stats Health 58, Precision 52, Speed 14.75
At this point base ratings are fixed I think. Now I can figure my skills.
Swashbuckling is 100% of (and this is oddly complicated compared to other abilities.) the sum of the three base ratings where speed is multiplied by four to bring it up and then divide the sum by three. So that's (58+52+(4*14.75))/3= Swashbuckling 56.33
Stealth 46.8
Commerce 46.4
Evaluation 40
Stealing 31.2
Crap I was supposed to add two points each to health to commerce and evaluation and two to precision for stealth. I don't want to recalculate.
Oh oops I need to add one more abilities at 10% and since I haven't picked a weapon ability so far I believe I'm required to do that now. I should have added another 2 points to precision before calculation.
So Weapons is at 5.2%.
Next step is to construct a background. Ok Ko the Kobold is a shift theify kind of kobold prone to showmanship in a fight. Honestly I'm not sure if Swashbuckling was sufficient weapons ability to avoid having to specifically choose the Weapons ability. Probably not but suffice to say there is a bit of both offensive and defensive comments in the swashbuckling ability.
Ok now we need equipment. This is interested because instead of simple roll for money and buy crap you have lists. What list you use is determined by your abilities.
For Ko I'm ultimately going to pick 19 items from lists and one roll on the special table. Let's do that tomorrow.