- Dec 17, 2018
- Reaction score
You should take a look at magic in Cold Iron:My only "requirement" is the magic system and world are internally consistent...and take into account human nature...and do not require deus ex DM to resolve inconsistencies.
#1 on my list is magic with permanent effect OR a spell that lasts so long they can be "rememorized" (or the systems equivalent) such they are in effect perpetual. For example, if there is alight spell that results in a permanent light emitting item...then why are not entire cities so lit, why wouldn't every military unit have such light?
#2 on my list is logical consequences of magic, the typical D&D polymorph spell is in the top of my list but all pales in comparison to the D&D troll
Personally I like magic to be tactically useful, not that much more powerful than mundane means (or perhaps less) but more flexible.
There are actually quite a number of spells that a magic user can maintain indefinitely (aiming at #1 on your list), and yea, military units probably have some spell casters maintaining some of those spells. But magic in Cold Iron is pretty personal or small areas of effect. So yea, the military has some scouts and patrols with some spells maintained on them, and that would have an effect, but I don't think it totally changes military strategy and tactics.
From the perspective of PCs, the magic is mostly tactical with some strategic choices, actually some nice choices.
Then there's how magic items play in, with most magic items being (mostly) non-permanent (single use potions, "charged" items that may be used several times or so) and also not certain in the case of charged items, there aren't the problems that one could find with D&D magic items (and definitely NOT the issues that could be found using D&D 3.x magic item creation...). Oh, and also other than potions, most magic items require the user to supply the power. Fighters get a bit of a nod from the magic system though - the ONE permanent magic items that is low cost (and thus available to lower level PCs) also doesn't require being powered - weapon and armor enchantments. Your fighter can have his +2 sword...