Klibbix!
Depraved Necromancer
- Joined
- Dec 18, 2020
- Messages
- 688
- Reaction score
- 1,695
edit - whoops, should have been in Design and Development
I'm have a one-track mind when it comes to games I want to design/play. I like Necromancy, games where every player has access to the same magic and games where players are given enough rope to hang themselves when it comes to, "trafficking with terrible powers."
I'm specifically interested in Clerical Necromancy, the Infernal Magic practiced by members of the Catholic Church in the Middle Ages.
I'm using The Black Hack as a base and trying to make something playable. Here are some random generators for the Daemons who are the gatekeepers to all magic in the game.
As an example, I've rolled up a Countess (5HD) who will obey 1d4 Commands of each level from 1-5.. Using the tables, she is, "YAGNALAKRALL, the Woeful Countess of the Boiling Labyrinth." She appears as a, "Crab-clawed woman covered in pallid feathers." Her desire, the thing that she wants her Binder to do in exchange for returning her Binding Die to maximum, is Blasphemy.
I'm have a one-track mind when it comes to games I want to design/play. I like Necromancy, games where every player has access to the same magic and games where players are given enough rope to hang themselves when it comes to, "trafficking with terrible powers."
I'm specifically interested in Clerical Necromancy, the Infernal Magic practiced by members of the Catholic Church in the Middle Ages.
I'm using The Black Hack as a base and trying to make something playable. Here are some random generators for the Daemons who are the gatekeepers to all magic in the game.
As an example, I've rolled up a Countess (5HD) who will obey 1d4 Commands of each level from 1-5.. Using the tables, she is, "YAGNALAKRALL, the Woeful Countess of the Boiling Labyrinth." She appears as a, "Crab-clawed woman covered in pallid feathers." Her desire, the thing that she wants her Binder to do in exchange for returning her Binding Die to maximum, is Blasphemy.
Attachments
Last edited: