Mazes & Muppets : A Labyrinth RPG Review

TristramEvans

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I'm kinda hoping it's a different format than the Labyrinth adventure game. That was definitely a very unique, completely on-theme and appropriate integration of system and adventure that captured the spirit of the film, but The Dark Crystal, to me, seems more appropriate for a more traditional/expansive/open-ended approach to RPG design, especially when considering the Netflix series
 

Chris Brady

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I'm kinda hoping it's a different format than the Labyrinth adventure game. That was definitely a very unique, completely on-theme and appropriate integration of system and adventure that captured the spirit of the film, but The Dark Crystal, to me, seems more appropriate for a more traditional/expansive/open-ended approach to RPG design, especially when considering the Netflix series
That was my original uh... Complaint? That's the best for it, but it's not what I mean? With Labyrinth. As a setting it's pretty 'closed' It's there to focus on the character of Sarah Williams, and everything around her, from her allies to the villains, and world itself is there to facilitate her story. And once she leaves, there really isn't much to it.

Thra on the other hand, has an entire civilization around it, the original movie as a story is very weak (It falls into what I call the 'Willow Trap', it has this prophecy, but spazzes out on it.) However as a 'travelogue' it's rich and full of interesting things to explore.






*The Willow Trap: In the Willow Movie, the prophecy states that Elora Danaan would grow up and cause the downfall of evil Queen Bavmorda. Instead it's her Nelwyn protector and his human friend, and his girlfriend. In Dark Crystal, Jen gave up, despite being the one who would do it, it was the loss of Kira who gave him the drive, not out of courage but despair, so technically, Kira was the real heroine.
 

TristramEvans

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I mostly don't like Prophecies in general. Also turned off by "Chosen One" heroes. I prefer people who accidentally become heroes, primarily by fucking up.

Like Spider-man.

But at least in the Dark Crystal, the prophecy wasn't about Jen specifically - iirc it just said a Gelfling would heal the Crystal
 

Baulderstone

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I'm kinda hoping it's a different format than the Labyrinth adventure game. That was definitely a very unique, completely on-theme and appropriate integration of system and adventure that captured the spirit of the film, but The Dark Crystal, to me, seems more appropriate for a more traditional/expansive/open-ended approach to RPG design, especially when considering the Netflix series
Yes, I'd like to see it as more a pointcrawl, and the sample page they have shown us seems like it can be used that way.
 

Chris Brady

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I mostly don't like Prophecies in general. Also turned off by "Chosen One" heroes. I prefer people who accidentally become heroes, primarily by fucking up.

Like Spider-man.
I feel sorry for the Chosen Ones. They never had a choice. People like Spider-Man do. And they make it every time they go and be heroes.

But at least in the Dark Crystal, the prophecy wasn't about Jen specifically - iirc it just said a Gelfling would heal the Crystal
Except that the Mystics pretty much said Jen was the onty one who could do it. In fact they didn't seem to know about Kira.
 

TristramEvans

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Except that the Mystics pretty much said Jen was the onty one who could do it. In fact they didn't seem to know about Kira.

I don't recall that the Mystics mentioned the prophecy. I thought they just sent him to Aughra.
 

Picaroon Jack

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I mostly don't like Prophecies in general. Also turned off by "Chosen One" heroes. I prefer people who accidentally become heroes, primarily by fucking up.

Like Spider-man.

But at least in the Dark Crystal, the prophecy wasn't about Jen specifically - iirc it just said a Gelfling would heal the Crystal
Most of my issue is the Chosen One is usually, "What? Noooo." and so much time is spent trying to convince them to accept it. Rarely do they say, "Really? Okay, Let's do this." (something tells me a Simon Pegg Chosen One would.).
 

TristramEvans

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Most of my issue is the Chosen One is usually, "What? Noooo." and so much time is spent trying to convince them to accept it. Rarely do they say, "Really? Okay, Let's do this." (something tells me a Simon Pegg Chosen One would.).
I think we can blame Joseph Campbell for that
 

Picaroon Jack

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I think Joe focused more on studying heroes like Odysseus and not Achilles.
achilles-hero.jpg
 

TristramEvans

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I only like this reluctance when the prophecy is about them being "chosen" to die horribly, or be sacrificed for some reason. I'm sure that I wouldn't want to be "chosen" either.
I alsways liked the way Dragonslayer subverted this, by having the traditional "hero" of the fairytale being a zealot determined to fulfill her prophesied death (to the point of rigging the game in her (not) favour) and the actual protagonist trying, and failing, to save them.
 
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