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You find a jeepney outsidePete's looking for his or another vehicle that might fit the motley band. He'll start it up and be ready to get them all out of here
Pete gets to work hot-wiring the car and has it running in no time. (3+4+2=9>7)You find a jeepney outside
There are no keys so it will have to be hotwired. fairly easy to do.
roll 2d6+2 you need to roll a seven or better.
You find a jeepney outside
There are no keys so it will have to be hotwired. fairly easy to do.
roll 2d6+2 you need to roll a seven or better.
[I don't mind you making any rolls necessary to move things along faster. Another option is for us to make multiple rolls for contingencies. That's what I've been doing in the OD&D and Traveller games.](Just realised to myself that opposed rolls in a play by post that people may not post in more than once a day is kind of a pain. Should I just roll out all the attack for the thugs and a defense to be used if necessary and we will just all piece it together as we go?))
OK that makes sense to me. I'm gonna roll up all the other thugs rolls, and post the two that have attacked defense rolls if they need them.[I don't mind you making any rolls necessary to move things along faster. Another option is for us to make multiple rolls for contingencies. That's what I've been doing in the OD&D and Traveller games.]
OK heres everyones initiative in order from first to last,
Thug E 12
Leader 11
Karl 9
Digger 9
Lude 9
Thug D 8
Charles 8
Rock 8
Sam 8
Sully 7
Thug B 6
Thug C 6
Thug A 5
So Thug E is up first he throws a punch at Digger, he rolls an 8. (If his attack is successful, he rolls a 1 damage)
The Leader is next he attacks Karl, whipping his bayonet out and slashing all in the same move. (He appears to have a bit of skill with the blade
He rolls a 6. (If his attack is successful, he rolls a 3 damage)
(Just realised to myself that opposed rolls in a play by post that people may not post in more than once a day is kind of a pain. Should I just roll out all the attack for the thugs and a defense to be used if necessary and we will just all piece it together as we go?))
OK that makes sense to me. I'm gonna roll up all the other thugs rolls, and post the two that have attacked defense rolls if they need them.
Thug E defense roll is 8
Leader defense roll is 9
Thug D attacks Charles with a kick rolls 11, rolls 1 damage. Defense roll 8
Thug B attacks Sully with a beer bottle rolls 8, rolls 3 damage. Defense roll 8
Thug C attacks rock throwing a beer bottle rolls 11 (No defense, roll on rocks part as it is a ranged attack) does 1 damage. Defense roll 6
Thug A attacks Sam with a punch rolls 8, rolls 2 damage. Defense roll 2
Feel free to make rolls for me when it helps to speed things along.
Digger joins Pete in the Jeepney and shouts back into the bar:Pete sees the guys leaving the bar.
"Git in fellas! I found us a ride!"