MoonHunter
Game Guru
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- Aug 8, 2018
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Hello friends,
Do you feel uninspired? Lost? Don't know what game to write or buy? Don't know which adventure to run?
We're here to help!
Thanks to our quantum algorithms™ we will help you get back to the gaming table or get back in touch with your creative self.
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It started with that. And some Tables. It was the classic GURPS GAME, where you take two random GURPS SUPPLEMENTS and try to make something fun out of them.
We are upping the gameplay.
As you can guess, a Setting Seed is a "book blurb" for a setting (and or to chronicle in said setting), a quick jazzy summary of the setting/ chronicle.
You can opt to do a chronicle framework. A Chronicle Framework is about the type of characters and how they are together - You are all part of the same martial arts dojo, you are all secret agents for allied countries, or you are all criminals out for revenge. Usually, a chronicle framework is combined with a setting seed. You can make an average setting/ chronicle into a cool one with the right chronicle framework. (You are all spies, yet you are helping out a relative from an aggressive land developer to save the ??.)
Now you just make up a setting seed and/ or chronicle framework. Combining things is a classic way to make a good setting. However, you might need inspiration. Now you could go to your game collection and pull two random books. That is always fun. If you don't want to get up and do that, you can roll d66 (and another d6) and look at the following tables.
Table A
1,1 Favorite/ Random TV/ Series Property
1,2 Favorite/ Random Movie/Video Property
1,3 Favorite/ Random Book Property
1,4 Favorite/ Random Tokusatsu
1,5 Favorite/ Random Game from Shelf
1,6 Modern Action/ Drama
2,1 Super Heroes
2,2 Espionage
2,3 Urban Fantasy
2,4 Pulp
2,5 Victorian/ Western
2,6 Steam Punk
3,1 Non-Earth Fantasy
3,2 Medieval (Euro) Fantasy
3,3 Medieval (Japan or Korean) Fantasy
3,4 Fantasy in China - Amount of fantasy variable, Kung Fu optional.
3,5 Fantasy in Age of Exploration & Napoleon (Pirates and Musketeers) Amount of fantasy is variable.
3,6 Generic Adventure Fantasy (D&D, OSR)
4,1 Stellar Sci Fi
4,2 Non Stellar Sci Fi
4,3 Space Opera
4,4 Mecha (and Kaiju)
4,5 Cyberpunk
4,6 Post Apocalypse
5,1 Time Travel
5,2 Poly World Dimensional Travel
5,3 Anime Style
5,4 School Setting (High School, Magic School)
5,5 Soap Opera/ Social Dramas
5,6 Fairy Tale Fantasy/ Urban Fantasy
6,1 Comedy Toons Games
6,2 Anthro/ Furry Gaming
6,3 TransHuman
6,4 Adult (or reroll)
6,5 Gods/ Pantheons (Scion, Rick Riordan)
6,6 Angels/ Demons
Now roll 1d6 (or choose)
1 Roll Again on Table A
2-3 Roll on Table B
4 - Roll once on A and B (use one or both)
5 - Roll Twice on Table B (use one or both)
6 - Roll Twice on Table A (use one or both)
Table B
1,1 Africa
1,2 Americas (Aztec, Mayan, Inca, Mound Builder, Pueblo)
1,3 Arthurian
1,4 B-Movie (Monsters, Atomic Horror)
1,5 B-Movie (Horror Monsters)
1,6 Celtic/ Irish
2,1 China/ Asia
2,2 Conspiracy/ Illuminati
2,3 Dueling - Martial Arts
2,4 Elizabethan Gaming
2,5 Greece (or Classical Era)
2,6 Far Future
3,1 Historical (Pick a place/period you are familiar with)
3,2 Horror
3,3 Ice Age
3,4 Kinds (Vampires, Weres, Androids, other "cousin species")
3,5 Lost City (Atlantis usually, Opar, etc)
3,6 Lost World (Inner Earth or Plateau or Valley)
4,1 Mars (Fantasy, Whovian, or Real)
4,2 Middle Eastern/ Arabian or the Subcontinent/ India
4,3 Near Future
4,4 New Frontier
4,5 Other Punk (SolarPunk, BluePunk, etc)
4,6 Pirates
5,1 Regency Era
5,2 Renaissance
5,3 Robin Hood
5,4 Rome/ Imperial (choice)
5,5 Robots
5,6 Russia/ Slavic
6,1 Swashbuckling
6,2 Templars
6,3 Thieves
6,4 Veiled (There is a hidden sub society)
6,5 War (Pick a conflict or make one up)
6,6 Wizardry (or magic of some flavor)
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