Templum Domini
Legendary Pubber
- Joined
- Oct 6, 2017
- Messages
- 840
- Reaction score
- 601
For the Dream Version, not Vocation:
Touch of Moly (Bless 3)
Action: Instant, Presence+Resolve
Cost: 2 Wisps
Duration: 1 Scene
Just like Odysseus was empowered by a plant that resists magic in order to confront the witch Circe, so do Princesses have a way to endure hostile curses long enough for them to ask their wielders to talk things out, or if negotiations have utterly failed, to give themselves a fighting chance against those with strange powers both from and not from the Light.
Dramatic Failure: The wielders' faith in themselves is temporarily shaken, and her dice pool for Clashing with any Supernatural powers is reduced by -3.
Failure: The target is unprotected by the Charm.
Success: The Princess' ability to resist supernatural powers is bolstered by a flat +3 dice to her Clash of Wills Dice Pool, which stacks with Willpower spent to improve one's clash with said Dice Pool.
Exceptional Success: The duration of the effect is extended for a day, adding 1 more die to the Clash of Wills Dice Pool.
Upgrade: Proving Yourself to Circe (Fulmine 3)
Cost: 1 Wisp
The Princess can also add her dots in Fulmine to her effective Presence when confronting the specific Supernatural or group of Supernaturals trying to use their against her.
Upgrade: Cheating Circe (Lacrima 3)
Cost: 1 Wisp
The Princess can also reduce the enemy's clash die by her points in Lacrima.
Touch of Moly (Bless 3)
Action: Instant, Presence+Resolve
Cost: 2 Wisps
Duration: 1 Scene
Just like Odysseus was empowered by a plant that resists magic in order to confront the witch Circe, so do Princesses have a way to endure hostile curses long enough for them to ask their wielders to talk things out, or if negotiations have utterly failed, to give themselves a fighting chance against those with strange powers both from and not from the Light.
Dramatic Failure: The wielders' faith in themselves is temporarily shaken, and her dice pool for Clashing with any Supernatural powers is reduced by -3.
Failure: The target is unprotected by the Charm.
Success: The Princess' ability to resist supernatural powers is bolstered by a flat +3 dice to her Clash of Wills Dice Pool, which stacks with Willpower spent to improve one's clash with said Dice Pool.
Exceptional Success: The duration of the effect is extended for a day, adding 1 more die to the Clash of Wills Dice Pool.
Upgrade: Proving Yourself to Circe (Fulmine 3)
Cost: 1 Wisp
The Princess can also add her dots in Fulmine to her effective Presence when confronting the specific Supernatural or group of Supernaturals trying to use their against her.
Upgrade: Cheating Circe (Lacrima 3)
Cost: 1 Wisp
The Princess can also reduce the enemy's clash die by her points in Lacrima.