- Joined
- Apr 24, 2017
- Messages
- 15,472
- Reaction score
- 42,049
Where did all those talents come from? Seems to be very fiddly.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
This is one reason why I like ICONS' qualities. If my hero has a Super-Soldier quality, I don't have to worrying so much about talents / specialties / skills / etc.Oh OK, when it comes to supers I tend to lump things together that I might not in a modern military game, for example. Short skill lists and short talent lists.
That's just it. Ash has seen some SHIT... stuff most people would buckle under. And he's dealt swimmingly with the occult. EX Psyche is "Some experience with mental control and/or mystic forces" - I'm going to go out on a limb (no pun intended) and say after all the shit he's been through in Evil Dead 1 and 2... that qualifies. LOLOLWhen deciding on which rank to use, always go with the lower one.
Do the real Zorro from The Curse of Capistrano!I was going to ask for Zorro too!!!! GMTA!!!! That's a good writeup too!
The Shadow of the pulps, well...he's got WAY WAY WAY more secret ID's. Even Lamont Cranston was one. Reminds me if Stackpole's other superhero work a book "In Hero Years I'm Dead", definitely inspired by the Shadow's "lots of identities, none are real." motif. Though they did eventually reveal the Shadow's "true" one. Crazy planning though.
Do the real Zorro from The Curse of Capistrano!
Don't forget Britt Reid!The Lone Ranger (as portrayed in The Lone Ranger television series and other media)
...
Known Relatives: Dan Reid Sr. (brother, deceased), Linda Reid (sister-in-law, deceased), Dan Reid Jr, (nephew)
Don't forget Britt Reid!
Remember this thread? Bringing it back to rules questions:
How do you resolve an area effect attack? For example, a guy throws a grenade into an area that does damage to everyone in the area. Does he just need to roll a success and then everyone takes damage? Does he roll to hit each potential target?
How do you resolve an area effect attack? For example, a guy throws a grenade into an area that does damage to everyone in the area. Does he just need to roll a success and then everyone takes damage? Does he roll to hit each potential target?
I've never been a big X-Men reader: does Cyclops squint like Clint Eastwood most of the time to get his tightly focussed beam and then open his eyes like a lunatic when he needs the wide beam?But even Cyclops developed a "Wide Beam" attack.
Now I know what my character concept will be for the next superhero game I play.I think that's the prototype for the inside of his visor. In the original classic X-men he called it "The Ludovico Blast"
TL/DR - You make one roll. Apply the results effect to everyone in the Area.
What would provide a character some means to evade an Area of Effect attack in your opinion?
If the character was actively Dodging (or had not acted yet and changed their action to Dodging), I'd apply the one roll to each target in the area, but modify it for each based on their Dodge Feat result.
1) Combat did not go as swiftly as I hoped, but that's probably just part of a learning curve. We had 4 heroes against 5 villains, and my co-GM was running all the villains.
2) "Encounter balance" is going to be *really* tricky. I chose 5 villains that looked on the weaker side (I'm just re-skinning published characters), but in the end, our heroes took a total of maybe 50 damage. 4 of the villains were KO'd and one escaped. I like to have my heroes win, but I prefer if they work a little more for it.
3) I used the combat house rules I posted previously. Overall, they worked very well.
4) Stunning attacks are huge! One of the heroes has a Remarkable Stunning attack and he took out 3 of the villains with that alone. Each of the targets had Excellent Endurance, which meant the attack had a 95% chance of knocking them out.
5) Adjudicating power effects was easy. The only time I wondered if I was being too lenient was when our Green Lantern expy had 3 different light constructs up at once.
6) Question: For the "Bullseye" combat result, do you have to declare what you hope to do *before* attacking? We didn't require it, which may have been too powerful.
7) I didn't use the official Initiative rules. I rolled each character separately with Intuition bonuses. I intended to then re-roll Init every round, but I realized by round 2 that that was going to be too time-consuming. So I just kept the same order. I'm not crazy about the official rule - at least, the way it reads on paper. I'm considering rolling every round, but just doing it by sides (like the official rule), but that seems like it could make for some one-sided encounters.
I think that's everything. Only one session, but it made us all eager to keep going!
Some links a few here might find useful
Hulk Buster List o'link snipped...