A little over a year ago, in a thread about any-minis skirmish games in general, I posted the below about Mutants and Death Ray Guns. I've recently had a chance to get more into the game (solo), so I thought I would start a thread about it.
Yesterday on my lunch break, I rolled up a squad of Wretched and a squad of Robots for Mutants and Death Ray Guns, and got a chance to try the game last night. It was fun, or rather, I see how it will be fun once I have more of the rules committed to memory. According to the rulebook a game typically takes 30-45 minutes, but with it being my first game, and each individual mini having special abilities, and me needing to look up what those special abilities actually do nearly every turn, it took roughly 2 hours, which was a bit long. Also, I kept forgetting which mini was which character & had to tilt the mini up to see what letter I had marked the bottom of the base with.
I don't own much in the way of minis terrain, but conveniently (!), my dining room table was covered in a bunch of junk (books, spice botttles, game boxes, etc.) so I just ruled all that stuff was terrain. Another factor in making the game long, which is entirely my fault, is that I used the table at its full 7-foot-by-3.5-foot size. The table folds down to 3.8 X 3.5 (recommended play area in the rulebook is 3x3), but in order to fold the table down, I would have had to waste precious gaming time putting away some of the junk that was on the table, haha.
The result of the game was, all 7 Wretched got killed and all 5 robots survived. I kind of expected that outcome, as Wretched are pretty weak, but it's also partly because I forgot some significant rules, the biggest one being that any time a high-tech weapon is used, there is supposed to be a roll to see if the weapon malfunctions. The robots would probably have been a little less dominant if they had suffered some malfunctions.
I am eager to try the game again, but I'll probably use a different squad than Wretched.