Simlasa
Legendary Member
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- May 4, 2017
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This is my muddled thinking on a ongoing conundrum... do forgive if I'm overlooking the obvious.
I've never played Exalted, but have circled that game for years, buying bits of 1st edition, reading some of it... but never trying to really learn it or play it.
Similarly, I've got a cyclical interest in superhero games... as well as the World of Darkness games (supernatural supers?).
I don't quite understand where my interest falls... because while I like characters with strange powers, the 'power fantasy' aspects of such things don't interest me at all. I like interesting powers, but I've no desire to play 'invincible' characters (I dislike a whole slew of the common tropes from comics, which I think are a mistake to try to emulate in TTRPGs).
Anime is another siren that calls to me... but not the giant swords or 'save the world' type of epics. I like the color and peculiarity but a lot of games aimed at anime seem to ultimately go for high-powered antics ala Dragon Ball Z (and fail in similar ways to what I see in Supers games).
Same love/hate also goes for Rifts, regardless of any concerns about its system.
I've also never had a love of min-maxing in any system.
What I DO like is the wide variety of weirdness in such settings as Exalted or Anima Beyond Fantasy... weird powers, weird characters, weird locations.
And now that I think of it, I DO love Dungeon Crawl Classics... which can be very high-powered at moments, but not so reliably that it renders any character invulnerable (at least up til lvl 5... the furthest I've taken it).
It seems like something like Traveller, with near-zero mechanical character progression but a VAST potential for strange vistas and oddball characters ought to suit me... but what are some other possibilities that eschew the zero-to-hero motif while providing lots of wild environments/plots/characters?
Call of Cthulhu can get pretty strange while keeping its PCs squishy, I'd like more of that sort of thing.
One of my touchstone TV series along these lines is The Lost Room, which has uniquely powered objects wielded by very vulnerable/mortal characters, along with secret societies and underground economies. I've seen people suggest Unknown Armies as feeling similar, but I've got no experience of that system.
What's like Planescape/Spelljammer without the levels/D&Disms?
What/where are the wild and weird street-level (in terms of character power) games?
I've never played Exalted, but have circled that game for years, buying bits of 1st edition, reading some of it... but never trying to really learn it or play it.
Similarly, I've got a cyclical interest in superhero games... as well as the World of Darkness games (supernatural supers?).
I don't quite understand where my interest falls... because while I like characters with strange powers, the 'power fantasy' aspects of such things don't interest me at all. I like interesting powers, but I've no desire to play 'invincible' characters (I dislike a whole slew of the common tropes from comics, which I think are a mistake to try to emulate in TTRPGs).
Anime is another siren that calls to me... but not the giant swords or 'save the world' type of epics. I like the color and peculiarity but a lot of games aimed at anime seem to ultimately go for high-powered antics ala Dragon Ball Z (and fail in similar ways to what I see in Supers games).
Same love/hate also goes for Rifts, regardless of any concerns about its system.
I've also never had a love of min-maxing in any system.
What I DO like is the wide variety of weirdness in such settings as Exalted or Anima Beyond Fantasy... weird powers, weird characters, weird locations.
And now that I think of it, I DO love Dungeon Crawl Classics... which can be very high-powered at moments, but not so reliably that it renders any character invulnerable (at least up til lvl 5... the furthest I've taken it).
It seems like something like Traveller, with near-zero mechanical character progression but a VAST potential for strange vistas and oddball characters ought to suit me... but what are some other possibilities that eschew the zero-to-hero motif while providing lots of wild environments/plots/characters?
Call of Cthulhu can get pretty strange while keeping its PCs squishy, I'd like more of that sort of thing.
One of my touchstone TV series along these lines is The Lost Room, which has uniquely powered objects wielded by very vulnerable/mortal characters, along with secret societies and underground economies. I've seen people suggest Unknown Armies as feeling similar, but I've got no experience of that system.
What's like Planescape/Spelljammer without the levels/D&Disms?
What/where are the wild and weird street-level (in terms of character power) games?
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