The Right Hand of Doom
- Apr 24, 2017
- Reaction score
Yeah, I'm pretty sick of all those, and think they're already well covered by other games.I wouldn't be interested in another Weird West, or anything that involved zombies/mythos monsters/aliens/steampunk or other assorted strangeness. I like Westerns when they're Westerns, and not a mash up of genres.
What I'd look for in an Old West game, besides just like basic rules for a shootout, train robbery, etc, would be just a bunch of practical historical info...
Communication times (by pony express, telegraph etc)
Current medicine and medical techniques
Laws, law enforcement and court procedures (including what powers a deputy or sherrif were imbued with)
Trading and currency
Care of horses
Settlement plans and town layouts
Major cities and towns
Significant historical figures
Entertainment (including travelling carnevals)
treaties and relationships with various native tribes
Environmental obstacles - hurricanes, dustbowls, etc.
Common lingo and lexicons
Obscure historical facts - (I recently learned that at one time feral camels once roamed the Texas plains* - if that's not an adventure seed waiting to happen, I don't know what is)
Legends, myth and folklore of the time
* - One of the wackier ideas in American history, the U.S. Camel Corps was established in 1856 at Camp Verde, Texas. Reasoning that the arid southwest was a lot like the deserts of Egypt, the Army imported camels from the Middle East. Despite the animals’ more objectionable qualities—they spat, regurgitated and defied orders—the experiment was generally deemed a success. As the Civil War broke out, exploration of the frontier was curtailed and Confederates captured Camp Verde. After the war, most of the camels were sold (some to Ringling Brothers’ circus) and others escaped into the wild. The last reported sighting of a feral camel came out of Texas in 1941.