Kardinal Tabbe
Legendary Pubber
- Joined
- May 11, 2019
- Messages
- 113
- Reaction score
- 379
So my Mythras campaign has stayed away from the major magic systems so far. The pcs all use Folk Magic, but have neither used nor encountered anyone who use the other magic systems. I've kept it simple, but now they are about to tangled with an animist gang leader. The npc is a member of a group called the Seers of The Abyss, a group of black souled madmen that work with the powers of unreality for fun an profit. Your bog standard demented cult leader, I guess.
If you were to stat up such an person, that can threaten pcs with animist magic, what spirits would give them? I'm thinking incarnating a Shade could be a cool trick. Disease spirits maybe or perhaps undeath spirits? I'm looking for cool animist tricks that can make a npcs a cool, but not overwhelming opponent.
Any suggestions?
If you were to stat up such an person, that can threaten pcs with animist magic, what spirits would give them? I'm thinking incarnating a Shade could be a cool trick. Disease spirits maybe or perhaps undeath spirits? I'm looking for cool animist tricks that can make a npcs a cool, but not overwhelming opponent.
Any suggestions?