Mythras Game - New Spaces Open

Best Selling RPGs - Available Now @ DriveThruRPG.com
Alright Stan Stan here we go:

STR 11
CON 15
SIZ 14
DEX 11
INT 14
POW 12
CHA 13

Action Points: 3
Damage Modifier: +0
Exp Modifier: +1
Healing Rate: 3
Initiative Bonus: 13
Luck Points: 2

Location Hit Points:
Each Leg: 6
Abdomen: 7
Chest: 8
Each Arm: 5
Head: 6

Weapons:
WeaponDamageSpecial EffectReach/RangeTraitsAP/HPSize/ForceENCOther
Sword1d8Bleed, ImpaleM6/10M2


Skills:

Craft(Potions)75
First Aid65
Healing66
Combat Style(Sword Defense)52
Insight56
Lore(Mythology)58
Perception46
Willpower44
Commerce47
Musicianship(Flute)44
Influence36
Locale38
Engineering38
Mechanisms45
Streetwise35
Athletics22
Brawn25
Conceal23
Customs68
Dance24
Deceit27
Drive23
Endurance30
Evade22
Native Tongue67
Ride23
Sing25
Stealth25
Swim26
Unarmed22
Combat Style(Sword Defense)22

Passions:

Loyal(Family) 75
Love(Nature) 66
 
Last edited:
We'll talk about gear and magic and a few minor things when I get AsenRG's character and then we're good to go.
 
Last edited:
Do professional skills start at zero with no ability input or is that only if you have no points in htem?
 
Do professional skills start at zero with no ability input or is that only if you have no points in htem?
If you apply points to them then they are Base Score + Points. If you put no points into them then they are set to zero/you cannot roll despite having a Base Score. Sort of like you never "activated" your basic potential in them due to not training:
Mythras said:
Professional skills...represent those skills which cannot be attempted without years of rigorous study and specialised training. Whereas a character has a basic ability in all Standard Skills, they have zero ability in any Professional Skill unless chosen as part of their cultural upbringing or career

That said there are some cases where you might get to roll. These are common rulings people use:
  1. If there's an alternative Standard skill available (such as Influence instead of Oratory), then you can substitute that at the Hard grade of difficulty.
  2. If you want to attempt an untrained Professional skill, then the chance of success is at its base characteristics, and at Hard difficulty.
  3. Also bear in mind another rule: any roll of 05 or less is a success. This is irrespective of any skill and could, in theory and as the rules stand, be applied in these circumstances.
So these might apply depending on the circumstances.
 
OK, I just have to ask. What's the difference between Combat Style (Sword Defense) and Combat Style (Horseman)? Do you apply Horseman if you fight on foot as well?
And are we using the Special effects against thrown weapons similar to those from Mythras: Vikings?
 
Combat Style(Sword Defense) -> Generic handling yourself with a sword that many Irish upper class people would have possessed
Combat Style(Kern) -> Training of an actual foot soldier [Only available to a farmer]
Combat Style(Horseman) -> Mounted unarmoured sword and small shield carrying soldier [Only available to a noble, it was how a noble fought]

As such there's no reason to take the basic "Sword Defense" combat style if you are a noble and take Combat Style(Horseman).

And are we using the Special effects against thrown weapons similar to those from Mythras: Vikings?
It's a long time since I read that book, it's for MRQ II wasn't it?

I'll be using the base Mythras ones and some setting specific ones I'll detail. If you want them now I can give them. Just didn't want to overload people with detail at the start.
 
Combat Style(Sword Defense) -> Generic handling yourself with a sword that many Irish upper class people would have possessed
Combat Style(Kern) -> Training of an actual foot soldier [Only available to a farmer]
Combat Style(Horseman) -> Mounted unarmoured sword and small shield carrying soldier [Only available to a noble, it was how a noble fought]

As such there's no reason to take the basic "Sword Defense" combat style if you are a noble and take Combat Style(Horseman).


It's a long time since I read that book, it's for MRQ II wasn't it?

I'll be using the base Mythras ones and some setting specific ones I'll detail. If you want them now I can give them. Just didn't want to overload people with detail at the start.
Yes, it's for MRQ2, but I consider MRQ2 to be Mythras. Maybe Mythras 0,80 but certainly closer than basic BRP:smile:.

No need to post them now. I just wanted to be sure how I should spread the points, since I'm working on that now:wink:.
Still wondering whether an ugly-ass noble wouldn't be too much of a joke... maybe I should go for farmer, instead. But noblesse oblige, and I said I'm gonna be noble, so if I want to be worthy of it, I shouldn't renege on my word:tongue:!

So noble it is. Maybe I'll make him the sickly, beautiful noble, instead:grin:! Then we'd just have to pick a name we can shorten to Bisho/Bishon!
 
One other question; we have the Ceithernach and Toísech as the Kern and Noble respectively, but will there be any Gallgoídel? Presumably because this is after the Viking hegemony, that there isn't any, but I'm just curious.
 
One other question; we have the Ceithernach and Toísech as the Kern and Noble respectively, but will there be any Gallgoídel? Presumably because this is after the Viking hegemony, that there isn't any, but I'm just curious.
They might show up as NPCs depending on what you do, but they don't have a major presence in most of the island yet. Still mostly confined to the Norse cities.
 
Mythras has two steps, so I've presented them here.
Name: Séadna Séadna help?!? Pick something nice for me! Preferably something with a meaning "graceful like a cat" or "beutiful like a horse/dog", or similar?
Male

Noble

Words to live by: Beart de réir ár mbriathar

Geasa??? Please? Can't miss on the fun!


Str: 16


Dex: 17


Con: 6


Siz: 13


Int: 10


Pow: 15


App: 15





Healing Rate: 1


Bonus damage: 1d2


Additional Checks: 1





Standard Skills:


Athletics 33+10=43


Brawn 29+10=39


Endurance 12+15=27


First Aid 27+10=37


Locale 20+10=30


Perception 25+15=40


Boating 22


Combat Style(Sword Defense) 33 (not needed, strictly speaking)





Picking three Professional skills to open:


Musicianship 32+15=47


Navigate 25


Seamanship 16, +15 =31



Customs and Native Tongue get a static bonus+40 (on top of the 100 points to spread)


Customs 20 +40 (static bonus)=60


Native Tongue 25, +40 (static bonus)=65





Thus endeth the First Step.



Second Step:


Customs 60+10=70


Deceit 26+20=46


Influence 30+20=50


Insight 25+50=75


Locale 30+10=40


Native Tongue 65+10=75


Perception 40+30=70





Bureaucracy 20+20=40


Courtesy 25+20=45


Lore(Raid Tactics) 20+30=50


Combat Style(Horseman) 33+40=73


Lore (Poetry) 20+40=60


Oratory 30+30=60


Politics ... cannot find it. Pow+Cha? Int+Pow? Int+Cha? PowX2?+10 either way.

Athletics: 53
 
AsenRG AsenRG
Very little changed here. I just renamed APP to CHA in line with the current printing.
Just so you know Politics is not in the Mythras core, but in Mythras Imperative (like the Pilot skill). It was first introduced in Mythras: Rome I believe. The Mythras Imperative "Politician" career comes off the Roman Senator model. The closest to it in Mythras core is "Official" but I felt this wasn't as close to an Irish noble as "Politician" was. Noble is a modification of "Politician".

Raleel Raleel probably has more context on the Politics skill. It was INT + CHA regardless.

Character:
Name: Brian 'Pangur Fithise' Mág Tighearnán

STR: 16
CON: 6
SIZ: 13
DEX: 17
INT: 10
POW: 15
CHA: 15

Action Points: 3
Damage Modifier: +1D2
Exp Modifier: +1
Healing Rate: 1
Initiative Bonus: 14
Luck Points: 3

Location Hit Points:
Each Leg: 4
Each Arm: 3
Abdomen: 5
Chest: 6
Head: 4

Weapons:
WeaponDamageSpecial EffectReach/RangeTraitsAP/HPSize/ForceENCOther
Sword1d8Bleed, ImpaleM6/10M2
"Sparra" Axe1d6BleedL5/8M2

Shield:
TypeDamageSpecial EffectReachAP/HPSizeENC
Peltast1d4Bash, Stun LocationS4/12L2


Brawn39
Endurance27
First Aid37
Locale30
Perception40
Boating22
Musicianship47
Navigate25
Seamanship31
Customs70
Native Tongue75
Deceit46
Influence50
Insight75
Locale40
Perception70
Bureaucracy40
Courtesy45
Lore(Raid Tactics)50
Combat Style(Horseman)73
Lore(Poetry)60
Oratory60
Athletics53
Politics35
Conceal28
Dance28
Drive28
Evade26
Ride28
Sing30
Stealth23
Swim33
Unarmed29
Willpower30

Passions:
Love(Family) 80
Loyal(King) 70

Horse:

Name: An Láir Talamh-Chumscaithe (The Earth-Trembling Mare)

STR: 22
CON: 15
SIZ: 33
DEX: 13
INS: 12
POW: 9

Action Points: 3
Damage Modifier: +1d12
Initiative Bonus: 13

Location Hit Points:
(1 armour all over)

Back Legs: 10
Hind quarter: 11
Forequarter: 12
Front Legs: 9
Head: 10

Weapons:

Weapon​
Size/Force
Reach​
Damage​
AP/HP​
Effects​
KickHLd6+1d120/0


Skills:
Athletics62
Brawn84
Endurance57
Evade48
Perception54
Unarmed58
Willpower55
Combat Style(Rear and Plunge)51
 
Last edited:
I've actually never used Politics, but I can speak a little bit about professional skills.

They are meant to be something that not everyone has (and thus, no rating without training). They are super flexible and I find they go a long way to communicating to the player what the campaign is about and a great way to define powers and your campaign. So, if your campaign doesn't really deal with politics, no point in having it there. same with Binding, Invocation, and a number of other skills. I added a Cybernetics one to cyberpunk, as well as Rigging. I stole the Computer one from Imperative. Thennla alters Folk magic to be a little bit more encompassing. I have a Shapeshifting one I swiped from Vikings of Legend for a Norse game.

I assume if it's worth treating as a Professional skill, it has some edge over the Standard skill equivalent/adjacent, or some different scope than some other Professional skill (though perhaps partially overlapping).

side note gripe - I dislike Drive being a Standard skill and applying to cars and having that particular stat mix (POW in particular, as it makes no sense that your spirit helps here anymore than it would help with a plane, but it does help with animals). I've moved driving of automobiles off into Pilot, and Pilot gets broken out by vehicle type, and includes air, land, and sea vessels of the modern eta. Seamanship is strictly old school sailing rigs.
 
AsenRG AsenRG
Very little changed here. I just renamed APP to CHA in line with the current printing.
Just so you know Politics is not in the Mythras core, but in Mythras Imperative (like the Pilot skill). It was first introduced in Mythras: Rome I believe. The Mythras Imperative "Politician" career comes off the Roman Senator model. The closest to it in Mythras core is "Official" but I felt this wasn't as close to an Irish noble as "Politician" was. Noble is a modification of "Politician".

Raleel Raleel probably has more context on the Politics skill. It was INT + CHA regardless.

STR: 16
DEX: 17
CON: 6
SIZ: 13
INT: 10
POW: 15
CHA: 15

Action Points: 2
Damage Modifier: +0
Exp Modifier: +1
Healing Rate: 3
Initiative Bonus: 12
Luck Points: 3

Location Hit Points:
Each Leg: 5
Each Arm: 4
Abdomen: 6
Chest: 7
Head: 5

Athletics43
Brawn39
Endurance27
First Aid37
Locale30
Perception40
Boating22
Musicianship47
Navigate25
Seamanship31
Customs70
Native Tongue75
Deceit46
Influence50
Insight75
Locale40
Perception70
Bureaucracy40
Courtesy45
Lore(Raid Tactics)50
Combat Style(Horseman)73
Lore(Poetry)60
Oratory60
Athletics53
Politics35
Conceal28
Dance28
Drive28
Evade26
Ride28
Sing30
Stealth23
Swim33
Unarmed29
Willpower30
Ah yes, I didn't think to look into Mythras Rome (yes, of course I've got it, I'm the second Mythras shill after Raleel Raleel after all:grin:)! And funny as it might sound, I don't have Mythras Imperative on my PC. What for, if I've got the full rules?
Well, it seems I should have used the ones you indicated expressly:thumbsup:!

BTW, you should remove the first Athletics skill (it's 43, same as before I've read your PM that we can add the points for "left over" skills to Basic skills - so I just added it at the end).


...and I've got a friend on another forum who might be interested. I know he's got Mythras since it was RQ6, so he should have an easy time fitting with us. Should I invite him?
I'm pretty sure he'd be interested in a Celtic game, and that he could whip up a PC in hours:shade:.

I've actually never used Politics, but I can speak a little bit about professional skills.

They are meant to be something that not everyone has (and thus, no rating without training). They are super flexible and I find they go a long way to communicating to the player what the campaign is about and a great way to define powers and your campaign. So, if your campaign doesn't really deal with politics, no point in having it there. same with Binding, Invocation, and a number of other skills. I added a Cybernetics one to cyberpunk, as well as Rigging. I stole the Computer one from Imperative. Thennla alters Folk magic to be a little bit more encompassing. I have a Shapeshifting one I swiped from Vikings of Legend for a Norse game.

I assume if it's worth treating as a Professional skill, it has some edge over the Standard skill equivalent/adjacent, or some different scope than some other Professional skill (though perhaps partially overlapping).

side note gripe - I dislike Drive being a Standard skill and applying to cars and having that particular stat mix (POW in particular, as it makes no sense that your spirit helps here anymore than it would help with a plane, but it does help with animals). I've moved driving of automobiles off into Pilot, and Pilot gets broken out by vehicle type, and includes air, land, and sea vessels of the modern eta. Seamanship is strictly old school sailing rigs.
Keeping your cool should help with driving, shouldn't it:tongue:?

And you're right about it all, but I wonder whether the Professional skills can really be said to be "what the campaign is about". I mean, I can see the logic, but there's a Seduction skill in the core rules, and it's a Professional skill (which is funny by itself)...does that mean that all campaigns are supposed to include seduction?
IMO, that wasn't the intent. I'm happy enough just saying that Professional skills are simulating "skills not everyone would be expected to have". Thus, in a campaign n the 80ies I'd put Computer as a Professional skill, and in a modern-day campaign, as a General Skill.
 
Thus, in a campaign n the 80ies I'd put Computer as a Professional skill, and in a modern-day campaign, as a General Skill.

for this i just don't call for a computer roll for many things. I treat it as for programming, hardware knowledge, etc. Googling is covered by Research if you want to be very good, but google itself lowers the difficulty so far it's far closer to asking an expert with Sagacity (ala ancestor spirits) than your own skill.
 
for this i just don't call for a computer roll for many things. I treat it as for programming, hardware knowledge, etc. Googling is covered by Research if you want to be very good, but google itself lowers the difficulty so far it's far closer to asking an expert with Sagacity (ala ancestor spirits) than your own skill.
Google as an ancestral spirit is a great idea:grin:!
 
AsenRG AsenRG I gave you a name like you asked.

The part in quotations is the main bit, it means "Orbit Panther". Orbit was a commonly used to mean somebody who could hit you on a horse, then ride ahead and double back to hit you again before you got a decent swing.
 
AsenRG AsenRG I gave you a name like you asked.

The part in quotations is the main bit, it means "Orbit Panther". Orbit was a commonly used to mean somebody who could hit you on a horse, then ride ahead and double back to hit you again before you got a decent swing.
So much like someone with Dex 17:grin:!

Also, just wanted to check, is it expected to introduce ourselves by our full names only, or should we mention names like this as well?
 
S Southpaw , Scuba Steve Scuba Steve , Stan Stan , AsenRG AsenRG

Okay that's all the characters. I'll just put up a few little options and details tomorrow.

Mostly related to the Passions and Magic subsystems. Also equipment, however equipment will be much more brief than in most settings since nobody wore armour and they had very standardised weapons.

I made this post earlier but forgot to put the notifications.
 
Let's see ... we have Southpaw, Scuba Steve, and Stan. The alliteration is pretty solid, here.

AsenRG: can we call you SenRG for the duration of the game?
If you need to simplify it, just Asen would be fine:smile:. That's my actual name, anyway.
 
Setting:
So the kingdom you are in is called Teallach Eathach, in English Tullyhaw. Ruled by the Mág Samhradháin(McGovern) family.

It's an area full of lakes and hills:
IweBs Jan 15 Photo by Heather lough atrain 1.jpg

The richer families having lake island fortresses:
Clogh_Oughter_Castle_Cavan_Ireland.jpg

It's one of the central areas of Christian learning with abbeys having large collections of translate Greek and Latin classics and native literature:
Drumlane-Abbey-and-Round-Tower.jpg

However it still has some worshippers of the old god Crom in the hills (Crom's stone below):
Db8fMR2WAAAOYjN.jpg

Passions:
So basically most characters start with three passions. Passions have a few uses in the game. They can boost another skill when it relates to a passion by upping them by 1/5 of the passion, it can be used to resist magical or mental coercion that threatens what you're passionate about it. They also used for simple roleplaying. If you have two conflicting interests they might be rolled against each other to see which way you act.

There's also the mechanism that when you try to act against them you might have roll to reflect internal conflict. If you fail the passion roll then you can act freely.

Now they are optional, but I usually include them. However some don't like the final part in the paragraph above. It's the most controversial as some see it as reducing player agency. So just checking would you be alright with it?

They are described on pages 12 and 14. They take the form of Love(Family), Love(God), Loyal(King) or Hate(Vikings). You could take one or two now and leave the others for when you get a better sense of the setting.

Magic:
Nobody has magic to start with. That might change as the game goes on.

Clothing:
Clothing wise AsenRG AsenRG 's character would look like the guy on the horse here and Stan Stan 's guy would look like the man in the white cloak:
6161dde6087965871241b63c130769e2.jpg


Scuba Steve Scuba Steve 's character would look like this:
gaelic-kern.jpg

S Southpaw 's character would have worn a heavy cloak. A contemporary wood cut as I couldn't find a reenactor getting it quite right:
unnamed.jpg

Equipment:

Basically Scuba Steve Scuba Steve starts with his Kern weaponry: Sword, Dagger, Bow, Javelin.
S Southpaw : Has a sword and two harps. A small one roughly two foot and a larger one about 4.5 feet. He also has a tighter fitting tunic for dancing.
Stan Stan : A sword, a medical text (books like this were rare and valuable), as well as a collection of potions in his room.
AsenRG AsenRG : His own horse, a decorated sword (engraved patterns) and a small shield.

I'll edit in the stats for the weapons into your character sheets shortly. Now there is much more "stuff" you have beyond this. For example Scuba Steve Scuba Steve has a farm and S Southpaw has his own hut near the king's house. However I'll specify these in the opening post. I'm also leaving stuff nebulous to start with, like just saying Stan Stan has herbs and potions in his room without going into them exactly.
 
I like Passions, Séadna Séadna so I'm fine with anything. But then I guess most people on this board have heard how much I like Pendragon!
Well, not quite as many as those that have heard about how much I like Mythras and Traveller, I'm sure, but I can only shill up to 10 games at a time:shade:!
 
I support passions!

I like the above pic. I don't think his beard is anywhere near as thick and lush, alas! Lughaidh (my dude's name) has never really been able to grow the majestic beard he has always dreamed of but he's ok with the modest (well, thin) growth he's managed to cultivate.

Lou wears his sword when etiquette demands but he's never been comfortable with the idea. He well knows that he'd get his ass handed to him in a fight so he tries to arrange things such that he's not the one in battle.

Passions: He is loyal to his King. He also really hates Vikings.
 
Can I get a brief breakdown of the rules and options for potions?

Passions: loyal to family, love of nature (specificially the local land).
 
Love (Family), Loyal (King) for me.
 
Love (Family), Loyal (King) for me as well.

Also, a picture of how I imagine Cormag (couldn't add a bow as the Ceithernach class in this doesn't have them for balance reasons) If anyone else wants to use it to make their character, it's a mod for Mount and Blade: Warband called Vikingr.

Qfkskxs.png


HwbiN5H.png
 
Last edited:
Can I get a brief breakdown of the rules and options for potions?
So basically making a potion is a successful Craft(Potions) roll. It might be a Hard roll if it's a subtle mix, but this wouldn't be common to start with.
In addition to medical cures that might be needed you can craft potions that are basically the following spells:
Heal, Glue, Ignite, Sleep, Witchsight

See p.32-33 in Mythras Imperative for these spells.
 
Game is up now:

All I say in terms of setting is that "royals" and "kings" are more treated along the lines of well to do people or people popular in the local area. Not giving them respect is socially "rude" rather than outrageous or criminal. Royalty isn't that formal. A town mayor would be the closest in feel today.
 
Help me find a good, culturally appropriate name for my character or he'll be named Steevo.

Give this a look. You can give yourself a byname if you want (in the byname section they give the correct forms), and then look at the name you want your father to have, click on its link, and add "mac" with the genitive of your father's name. [Name] [Optional Byname] mac [Genitive Form of Father's name]

 
Help me find a good, culturally appropriate name for my character or he'll be named Steevo.
Illan Mac Maoltuile would have been a common physician's name in the area at the time. Illan Tully or Illan McTully in English.

Illan "Staoibheo" Mac Maoltuile to get the old classic in :grin:
 
I like Illan.
What does Staoibheo mean? Google has nothing. I tried google translate and it failed, telling me it means Staoove, which is not an English word.
 
I like Illan.
What does Staoibheo mean? Google has nothing. I tried google translate and it failed, telling me it means Staoove, which is not an English word.
Sorry should have said. It's how you'd spell Steevo in Gaelic. It's the closest you can get to the sound of Steevo in Gaelic.
 
There's some mystery in the fact that my mare is both healthier and smarter than me:grin:!
 
There's some mystery in the fact that my mare is both healthier and smarter than me:grin:!
A major plot point! :ooh: x 100

Sorry, lol, I wrote down INT instead of INS. Fixed now. :grin:
 
A major plot point! :ooh: x 100

Sorry, lol, I wrote down INT instead of INS. Fixed now. :grin:
Yeah, I guessed, but it was funnier that way:thumbsup:!

Well, at least my PC looks better:grin:!
 
ooc question of no urgency or direct relevance: Seadna, you mentioned 'head wife' which implies polygamy. How common was polygamy at that time in Ireland? Was it a royalty thing or anybody? Could a woman have multiple husbands?
 
ooc question of no urgency or direct relevance: Seadna, you mentioned 'head wife' which implies polygamy. How common was polygamy at that time in Ireland? Was it a royalty thing or anybody? Could a woman have multiple husbands?
It was fairly common. The church would have disapproved and basically the "head wife" was the one whose marraige was recognised by the church with a wedding ceremony etc, where as other wives were only recognised under secular law. The head wife has the most legal rights though even under secular law. The higher up the social ranks you go the more likely polygamy is and the number of wives grow.

Polyandry was very rare but we do have examples. Usually only for very powerful women (female bard or judge). It was recognised legally in that the secondary husbands had to pay the chief husband a hefty fee for any children they had with the wife. We suspect it was more common before Christianity came.
 
Banner: The best cosmic horror & Cthulhu Mythos @ DriveThruRPG.com
Back
Top