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- May 15, 2017
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As some of you know, I've been tinkering with a Shadowrun hack using Mythras. It's going pretty well, though there is a lot going on in the Sixth World. As I go through and make my own version, I'm breaking some of the assumptions. In my group, i have an old time SR3 GM and player, and there have been some Discussions
Anyhow, I have another person GM, and I have started to play. One thing that came up was Scry and Die, as my character took Project (Sight) (and Holdfast, so it's more Scry and Stick) and you can cast spells at anything in Sight. Thus, you can cast project sight at some distance (you pay for distance*), then come in later with another spell at things you can see. Caveats
Anyhow, what I am interested in hearing is interesting ways more mundane folks deal with magic in SR, without going all "get a magic item" or "get an anti-magic item" or "hire a caster". For this particular case I (with some assistance) came up with
One thing I had considered was most all spells have visible effects, so while the scry itself may not be visible, casting through it definitely will highlight the oculus. While that doesn't mean they have magic bullets, it does mean they have an idea of where to hide from it from.
* My character can pretty easily pull an 15+ minute scry at 100 miles, though that required some extra training I'm thinking I might leave out. Without that, I can do it at more like 10 miles. This is the most tenuous, non-resistant version, and for 2 (out of 18) magic points. I can then toss another spell at that range with otherwise the same parameters. Get up closer, I can make it last longer, hit more targets, and/or make it more resistant to dispels.
Anyhow, I have another person GM, and I have started to play. One thing that came up was Scry and Die, as my character took Project (Sight) (and Holdfast, so it's more Scry and Stick) and you can cast spells at anything in Sight. Thus, you can cast project sight at some distance (you pay for distance*), then come in later with another spell at things you can see. Caveats
- You can't see through your regular eyes while this is active
- If they can detect your magic eye ball, they can hit it with magic things and it will hit your head.
Anyhow, what I am interested in hearing is interesting ways more mundane folks deal with magic in SR, without going all "get a magic item" or "get an anti-magic item" or "hire a caster". For this particular case I (with some assistance) came up with
- Smoke bomb
- Flipping off a light switch
- Strobe light
- Environmental barriers (walls, etc)
One thing I had considered was most all spells have visible effects, so while the scry itself may not be visible, casting through it definitely will highlight the oculus. While that doesn't mean they have magic bullets, it does mean they have an idea of where to hide from it from.
* My character can pretty easily pull an 15+ minute scry at 100 miles, though that required some extra training I'm thinking I might leave out. Without that, I can do it at more like 10 miles. This is the most tenuous, non-resistant version, and for 2 (out of 18) magic points. I can then toss another spell at that range with otherwise the same parameters. Get up closer, I can make it last longer, hit more targets, and/or make it more resistant to dispels.