Voros
Doomed Investigator
- Joined
- Sep 23, 2017
- Messages
- 15,116
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I think I had read some kind of preview, where the characters are created through something to the old Talsorian lifepath. It seemed very cool! When they say "low magic", is it reflected in the rules? Is it a variation on the good old fire and forget casting system or something different?
There was this game "Low Fantasy Gaming" by Stephen Grodzicki which I found really charming and with little variations on standard D&D but I still felt magic was mostly the classic way, only a bit nerfed. I would really like to see more OSR games with entirely different takes on magic.
I think it is one of the only truly low magic OSR games out there, I agree that term is thrown around a lot but rarely does the game actually reflect it, I think BtW is the real thing. It is still recognizably the D&D magic system but different enough with its own range of spells that do a great job of capturing the flavour of the setting. Some of the high level spells are actually incredibly powerful but also take days to cast and are quite deadly to the caster.
Wonder and Wickedness, The White Hack and Into the Odd are the most radical revisioning of magic in OSR I can think of. The latter two are very free-form and so may be dismissed by some as too 'handwavey' (I disagree and hate that term personally as it dismisses light rule system too easily) but W&W should appeal to those looking for a reasonable level of crunch.
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