- Aug 13, 2017
- Reaction score
I have to say if this is it, I am not impressed... See
I actually quite like the cover on the 92 edition. It lets buyers know it’s going to be a more silly, over the top type of X-Files instead of a more serious game like Delta Green. I ran my first Bureau 13 scenario a couple of weeks ago (using Delta Green rules) and I quite liked it.
I get the impression that Bureau 13: Stalking the Night Fantastic and Fringeworthy were pretty popular in the late eighties. You don't hear much about them these days. It's a shame because they were X-Files before X-Files and SG1 before SG1.
Yeah I have never heard anything good about the system. I briefly went through the rules. It appears to be a D100 roll under with hit locations. I need to read it more carefully.The probably can also set a record for "setting concepts most run with other game systems." I ran Frigeworthy with Hero and B13 with GURPS back in the day, and I heard of a lot of other people using various other systems.
Yeah I have never heard anything good about the system. I briefly went through the rules. It appears to be a D100 roll under with hit locations. I need to read it more carefully.
That’s probably a good way to think of it. You know the more I read about Bureau 13 the more it seems that Delta Green got a lot of ideas from them.I don't think they were ever at the level of, say, GURPS or Call Of Cthulhu. More of a small but dedicated cult following.
That’s probably a good way to think of it. You know the more I read about Bureau 13 the more it seems that Delta Green got a lot of ideas from them.
Yeah, that is... not good.
Hopefully it's just a placeholder.
Great cover!It probably isn't. They may make some tweaks, but the recent history of Tri Tac is games with cluttered visuals, unrestrained use of colour and mediocre editing (example cover below), even before Richard Tucholka died. Not that I'm blind to the faults of earlier editions - I've been a fan since the eighties - or that they've never excelled at layout and editing either. Even the perfect-bound 1992 editions, which generally had excellent cover art, were an organisational catastrophe inside, making a surprisingly simple system with optional more complex elements look insanely complicated from the start.
There's lots to like in Tri Tac games, but my word, you have to dig and sift for it and not be put off by the art direction.
View attachment 29330