Old-School Essentials: Stonehell

Bunch

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Egare sees Copperhand go towards the door and bows pointing towards the door. "Be my guest" he says as he moves past.
 

Séadna

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OOC: Just to put the map again (I should update it a bit, but that doesn't matter for this)

mymap.jpg

So we have returned to the original green room. The door @Simon Hogwood is suggesting to open is the bottom left. The room with the bowl containing the silver is the one just up from the very bottom (crudely octagonal) room). So I think we have two options:

(a) Go through the bottom left door and it might reconnect with the passage near the silver bowl room.
(b) Head back through the cave system (light blue).
 

Edgewise

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The door opens readily to Copperhand's hard pull. The room beyond is about 25' square. Its floor is covered with scattered bones and crumbling rags, and ancient bloodstains blot the stone in places.

In the center of the floor are a few glittering coins. You see a trail of them lead out the door to your left.

Obvious exits:
  • Back the way you came.
  • Through a door set in the center of the left-hand wall. The trail of coins leads up to it.
  • A doorway opens in the center of the right-hand wall. It is blocked by a portcullis. Through the rusty bars, you can see the corridor travels only 10' before coming to a wall where it branches right and left.
 
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Séadna

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"Well we want to head right to reach the silver bowl room..."

She eyes the floor and Tessa's wound.

"...But we've got coins here. Obviously it's probably a trap. But gold coins are gold coins. Let's check if they're fake or not. If they're real how about we just head through and see where they lead to? Hopefully spilled from some poor predecessor of ours' pouch as they ran"

OOC: Assuming Copperhand might be able to tell true gold from fake
 

Edgewise

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The coins are actually silver, not gold. There's a total of fifteen in this room, spaced out roughly a foot from each other, from the center to the door. They appear to be authentic (dwarf-approved) and are minted with the seal of the Duke of Blackrock.
 
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Simon Hogwood

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"A coin in the hand is worth two in the hoard, as my mother used to say," says Copperhand, pulling an empty sack out of his pack.

OOC: How do we want to handle who carries the treasure?

Also, are the coins leading up to a closed door, an open doorframe, or something else? If it's open, Copperhand goes and looks through it.
 

Séadna

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"What do you say we open that door?" Hildegard asks.

OOC: Would one of the retainers be suitable? Ruul maybe? No torches, just the shield.
 

Edgewise

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Ruul sees Hildegard looking about and sighs. "Don't worry, I got this." He strides up, plants both feet, and gives it a mighty pull. With a loud squeak, the door yawns open.

On the other side is a corridor. It travels straight for 20' before turning left. The trail of coins continues.
 

Séadna

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Ruul sees Hildegard looking about and sighs. "Don't worry, I got this." He strides up, plants both feet, and gives it a mighty pull. With a loud squeak, the door yawns open.

On the other side is a corridor. It travels straight for 20' before turning left. The trail of coins continues.
"Alright scoop up the coin and let's head along?"
 

Bunch

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Egare keeps his eyes peeled while the others gather coins.

"This feels wrong. Not oh don't do that kind of wrong but this is too easy ki d of wrong" he says.
 

Edgewise

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Ruul looks at the trail thoughtfully. "Maybe someone is carrying a sack of coins with a tear in it." Bellitus raises her eyebrows skeptically.
 

Simon Hogwood

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"This feels wrong. Not oh don't do that kind of wrong but this is too easy ki d of wrong" he says.
"Maybe someone is carrying a sack of coins with a tear in it."
"Either that or there's something nasty waiting at the end of this trail. Look sharp, all," Copperhand muses as he creeps towards the turn, eyes peeled and weapon ready.

OOC: I've started a tally on the character roster of how much treasure we've recovered - SP35, by my count. Let me know if Copperhand needs to hand off the bag to Ruul or something.
 

Edgewise

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Copperhand muses as he creeps towards the turn, eyes peeled and weapon ready.
Copperhand edges slowly towards the bend in the corridor. After 10' he peers around the corner to the left. After 20', it opens up into a room with a spiral staircase heading upwards, flush with its right wall. However, after 10' the hallway also branches to the right. The trail of coins heads down this way.

The trail leading from the door to the corner where Copperhand now stands consists of ten coins.
 

Séadna

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"Certainly this is too easy, so let's proceed carefully. We check the floor for traps, especially hidden pits as we've seen them in operation before.

Bellitus watch the ceiling in case something lurks above us"
 
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Edgewise

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Bellitus waych the ceiling in case something lurks above us
Bellitus replies with a sharp nod of assent.

Tessa is starting to feel flush all over her body, breaking out into cold sweats, as pain begins to radiate from her abdomen.
 

Edgewise

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Copperhand continues to cautiously follow the trail of coins.
OOC: It sounds like the party is keeping pace, and since Copperhand is normally in the front rank, I'll assume standard formation with him out a little ahead.

The party follows the coins around the corner and then down the left branch, Copperhand in the lead. His eyes casting about the darkness, looking for unusual stonework and tapping gently with the spike atop his war hammer. Unfortunately, despite Copperhand's dwarven way with stonework, he's surprised when the false floor of reeds and slate gives way underfoot.

OOC: @Simon Hogwood roll a saving throw against paralyzation to avoid Copperhand falling in.

Dwarves detect construction tricks and traps 2-in-6, and I gave a bonus of +1 for @Séadna specifying wariness of pit traps (I rolled a 5). Also that caution is what gets Copperhand his saving throw and avoids the risk of anyone else falling in. But if you had been very specific about how you wanted to search for pit traps and it was a good method, you may have automatically spotted it.
 

Edgewise

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Copperhand wheels around, swinging the war hammer at the wall to arrest his fall, but it gains no purchase. He tumbles into the hard stone pit below.

OOC: 2 HP damage - lucky as hell if I remember your current score correctly
 
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