Harl Quinn
Veteran of the Clone Wars
- Joined
- May 12, 2017
- Messages
- 477
- Reaction score
- 662
This is the OOC thread for Traveller: Scoundrels, Rogues, Nobles, and Worse. The IC thread is here.
Here is a reiteration of the posting rules:
For those curious about the world the game is starting out on, here's a travelogue I picked up with regard to Alell.
More to come!
Harl
Here is a reiteration of the posting rules:
With regard to posting format and schedule, I plan on keeping it very simple so things flow quickly. Any additions or changes will be made to this individual post, in essence, it will be a living document. I will also be putting together a PDF with all the house rules, campaign trivia and the posting guidelines. In the meantime, enjoy this link to the PDF I whipped up for the face-to-face version of this game which fell through due to real life scheduling issues
as well as the link to the Traveller integrated timeline.

- Turn postings will be at a rate of at least once a week, no more than once or twice a day. I know everybody is living in different areas/time zones and has differing lives, jobs, etc., so I understand if you won't be able to post rapidly. I work overnights and crash (sometimes pretty hard) during the day. If I haven't heard from you once the majority of players have declared their characters' actions, I'll PM you. If, after I PM you, I haven't received a response within 24 hours, I'll try to have your character act according to their motivations and abilities as best as possible. I will DEFINITELY NOT have them act randomly, stupidly, or otherwise cause them harm due to a bad roll. If you are going to be away from the game for a significant amount of time (1 week or more), I will take control of your character as above.
- Combat will be of two basic types. Simple fights in which your course of action is obvious (fight or die, using your strongest attack) will be resolved by me. For more complete fights, I will describe the situation and then end the move, so that your next instructions will include how you want to deal with the combat situation. For instance, I might write: “After Aaron makes a comment about a drunken Sword Worlder's lumpy head, the Sword Worlder backhands Aaron, knocking him to the floor, and puts a booted foot on his chest. The bar erupts in chaos as the Sword Worlder's compatriots begin hitting whomever is closest. The mohawk-sporting Darrian who has been staring at you grins and pulls a body pistol from her sleeve. What do you do?”
- Based on your current situation, for each move you need to supply your character's immediate long- and short-term goals. For instance, suppose you're in the situation described above. Your long-term goals might be to become the richest, most influential free trader in the region and to find the one-eyed Geonee who killed your captain. Your short-term goals might be something like: “Hit the drunk Sword Worlder with my chair, then make my way to the nearest window. If the Darrian starts to come my way, I'll throw a knife at her. When I reach the window, I'll jump through it, get on my grav-bike, and find some place to lie low in the next town. In the morning I want to try to sell the necklace I found in the wrecked starship and replace the knife I lost. Also, I'll check around on the local newsnet or at the local bars for rumors about the Geonee who killed my captain.”
- Your moves should take into account as many contingencies as you can think of (such as the possibility of the Darrian moving in for a shot with the body pistol in the simplified example above) and should describe your actions in enough detail to avoid ambiguity. If you are locked up in someone's brig, you cannot simply say, “Escape." You need to do something like “try to hotwire the lock” or “play sick and ambush the guard” or otherwise outline some definite course of action.
- Overall party actions will be determined by majority, with me, the GM, as final arbiter. I'll do my best to integrate your moves and come up with acceptable compromises when they conflict.
- We will be using the Orokos dice roller and you will be expected to provide links for verification of your dice rolls, just as Templum Domini provided for his chargen.
- Lurkers are welcome, but please do not comment within the OOC and IC threads. If you have a comment or question for me or my players, please PM us. This keeps the noise-to-signal ratio down and keeps things clear for gameplay.
- Lurkers interested in becoming players should contact me, the GM, via PM.
- The format for posting has some nuances, but not many. Typically, I'll start a new turn posting with:
Date: ddd/year
Location: City/locale
World/Sector: Planet or system/Subsector Coordinates/Sector
"Character speech should be distinct and easy to read, representing your character’s speech, preferably a color different from other characters in the game." The character's other actions are often written as part of the narrative paragraph, as if in a novel. Character thoughts should be in the color of your character's speech and displayed through italics without quotes or brackets.
Separating by paragraphs at conversation breaks or at logical action breaks is a good idea. Strive to not post “one-liners.” That is, don’t simply post ‘Joss whacks the Sword Worlder.’ That’s boring. Try to weave in some narrative. ‘Joss ducks under the Sword Worlder's punch, easily sidestepping the crude swipe. In return, she smashes her beer stein along side the brute's ugly head, giving him a new lump .’ This is by no means quality material, but it is a step in the right direction.
Other symbols - { }, [ ], < >, << >>, etc. - will indicate such things as radio calls, speech in languages other than the standard assumed language of the campaign, etc. Here's what I'm proposing:- <<Alien language translated by an individual, computer or robot will be delivered between double chevrons in the color of the robot's speech, like so>>. In short, we'll use the guideline in the D6 Star Wars rules - if a translator's present, just talk normally.
- <Untranslated alien language will be delivered in single chevrons in italics and the color of the speaker's speech.> It will not be comprehensible unless a character makes a successful language roll. In that case, a translation will be delivered in a spoiler as above. As a side note, I know there are a number of language guides and that they tried to create authentic languages for the Vilani, Vargr, and other races with their own syntax and the like. I don't intend to go into that much detail. There is an alien word generator for Traveller here which we can all use, as well as another with a wider variety of languages here, but if there is some sage saying or particular words you or I want to use, I would recommend maybe referring to info in the Traveller books if you have access.
- {Telepathic messages will be delivered in curly brackets in italics in the speaker's color.}
- [Radio calls and computer warnings will use square brackets in the speaker's color. Computer warnings will be in bright green prefaced with ***SYSTEM ALERT***]
[OOC: Out of character information, usually statistical information or questions. OOC banter is usually reserved for the OOC thread.] Any out of character dialogue not directly related to the OOC thread may be conducted through the use of spoiler tags. For example, dice rolling should be conducted in a spoiler in the In-Character thread to expedite the combat process, like so: orJoss - attacking the Sword Worlder - 2d6+5 (https://orokos.com/roll/608228)
Above all, stay in-character in the in-character thread, and out of character in the out of character thread.
Proper grammar, spelling, and punctuation (barring unusual speech patterns or accents as part of a character's defining traits) are a must, since confusion resulting from a run-on sentence could lead to mistakes, possibly even character death. Running a post through a spelling and grammar checker before posting is a good idea. If you are unsure of your post clarity, run it by me in a PM prior to posting. - <<Alien language translated by an individual, computer or robot will be delivered between double chevrons in the color of the robot's speech, like so>>. In short, we'll use the guideline in the D6 Star Wars rules - if a translator's present, just talk normally.
More to come!
Harl