Lord Dynel
Legendary Pubber
- Joined
- May 3, 2019
- Messages
- 161
- Reaction score
- 412
First off, let me say that I do like Old School Essentials. Very much.
That said, every time I'm considering running an OSR adventure/mini-campaign, I always seem to lean towards a different direction. Labyrinth Lord, Swords & Wizardry, AS&SH, Castles & Crusades (okay...whether or not it's actually an OSR game is a different discussion ) seem to win out. Even original systems such as BECMI and B/X are considered harder. And that last one is a real head scratcher, since they're basically one and the same.
I was reading the Rules Tome last night before turning in for the evening, and the one thing that I considered is that maybe it's a bit too sanitized. A bit too organized. I don't know. I mean, LL and S&W are well organized, too. But OSE is very tight and organized. I know that is a boon to many, and it should be for me, too. I do like organization in rulesets. But I feel like there's something missing. Some character, maybe? It probably shouldn't matter to me because they're just rules, and whether or not they prose has character won't matter when I'm running a game. But reading the rules, and getting excited for the ruleset and running a game with the system, is a bit lacking. And I'm not sure why. But this is my theory.
Anyone feel this way? Not necessarily about OSE, but about any system? Or am I nuts?
That said, every time I'm considering running an OSR adventure/mini-campaign, I always seem to lean towards a different direction. Labyrinth Lord, Swords & Wizardry, AS&SH, Castles & Crusades (okay...whether or not it's actually an OSR game is a different discussion ) seem to win out. Even original systems such as BECMI and B/X are considered harder. And that last one is a real head scratcher, since they're basically one and the same.
I was reading the Rules Tome last night before turning in for the evening, and the one thing that I considered is that maybe it's a bit too sanitized. A bit too organized. I don't know. I mean, LL and S&W are well organized, too. But OSE is very tight and organized. I know that is a boon to many, and it should be for me, too. I do like organization in rulesets. But I feel like there's something missing. Some character, maybe? It probably shouldn't matter to me because they're just rules, and whether or not they prose has character won't matter when I'm running a game. But reading the rules, and getting excited for the ruleset and running a game with the system, is a bit lacking. And I'm not sure why. But this is my theory.
Anyone feel this way? Not necessarily about OSE, but about any system? Or am I nuts?