ScytheSong
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- Aug 26, 2021
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And funnily enough, when I sat down to start work on my introduction to the rules, I found myself throwing out the plan completely. There are now character templates. If you don't know how the system works, you're not going to be in a position to build a character the boring way, with points and all, but you can choose one of the templates. I do need to put in some more explicit stuff about the extra abilities you'll get if you are a hero, I guess.
Those who really want to know how the rules work, in my experience, will try to create a character in order to figure it out, and if I make the character generation more streamlined, as you suggest above, that should be possible, with reference to the Action chapter to fill in detail. I put character generation where it is, not so much from RPG tradition, but for this reason: for many people it's a 'route in' to the system.
Whether or not to ditch the conversational approach is a dilemma. Personally, I've been virtually unable to read role-playing rules for decades, because I just find them too boring. Even in the drier bits, I want a few sparks to remind me why the game is worth playing. On the other hand, this presupposes that the conversational style succeeds at this, and isn't just waffle that is equally boring as, but longer than, the rules I've just criticised.
As I understand it, the English word mandarin has multiple meanings. On the one hand, technically it is used to refer to an office holder of one of the 9 ranks. It can also be understood simply to mean 館. 'Magistrate' is no good, because that's only used for the administrator of a prefecture. Bureaucrat is probably the best alternative. I chose mandarin because on the one hand it is an English word, while on the other it is recognisably Chinese.Sleepyscholar of Shentian Having gotten through the Characters chapter, everything is looking good to me (I'm not detail-oriented enough to be a proofreader), with one exception. As someone who studied some Chinese history, Mandarin as a title for the Occupation feels jarringly anachronistic for a Song-era Shi DaFu -- Magistrate or Bureaucrat might be a better term.
Yes?Margrave?
Although I had got Qing vibes, when I looked it up, it turns out that 'mandarin' dates to the Ming. Given that 水滸伝 was written in the Ming, although I concede the anachronism, I'm finding it even harder to get what's 'jarring'. To be honest, I could point out several far more jarring anachronisms in the game myself! The name 'China' is probably the one of these that looms largest. For a long time I seriously did consider excising all but an explanatory use of 'China' in the game, referring to it throughout as the 'Great Song Empire'. (Subsequent addition to post: I've just remembered that that's exactly what I did with my novel. Nowhere in the text does it say 'China').Sleepyscholar of Shentian Having gotten through the Characters chapter, everything is looking good to me (I'm not detail-oriented enough to be a proofreader), with one exception. As someone who studied some Chinese history, Mandarin as a title for the Occupation feels jarringly anachronistic for a Song-era Shi DaFu -- Magistrate or Bureaucrat might be a better term.
Sounds like a good plan to me.And funnily enough, when I sat down to start work on my introduction to the rules, I found myself throwing out the plan completely. There are now character templates. If you don't know how the system works, you're not going to be in a position to build a character the boring way, with points and all, but you can choose one of the templates. I do need to put in some more explicit stuff about the extra abilities you'll get if you are a hero, I guess.
Personally, I agree with this approach. Lots of people are using chargen to get a first taste of the system...Those who really want to know how the rules work, in my experience, will try to create a character in order to figure it out, and if I make the character generation more streamlined, as you suggest above, that should be possible, with reference to the Action chapter to fill in detail. I put character generation where it is, not so much from RPG tradition, but for this reason: for many people it's a 'route in' to the system.
I like the conversational style, other people don't.Whether or not to ditch the conversational approach is a dilemma. Personally, I've been virtually unable to read role-playing rules for decades, because I just find them too boring. Even in the drier bits, I want a few sparks to remind me why the game is worth playing. On the other hand, this presupposes that the conversational style succeeds at this, and isn't just waffle that is equally boring as, but longer than, the rules I've just criticised.
I suspect it's really popular among experienced roleplayers. That's how I learn new systems, and it's also how I explain them to people that haven't read the rulesI've put a lot of thought into how I learn RPGs, and I find that I do two things primarily before anything else - I take a look at the character sheet and I find the base task resolution mechanic. Then I look at combat, and from there go back and get into the nitty gritty. I couldn't in a thousand years say how universally applicable this approach is, but I do appreciate when a game puts a character sheet front and centre and it immediately gives me a visual indication of many parts of the rules.
Okay, so I was confused. I was conflating Mandarin (the office/office-holder) with Manchu (the ethnicity). I'm sorry. Carry on.Although I had got Qing vibes, when I looked it up, it turns out that 'mandarin' dates to the Ming. Given that 水滸伝 was written in the Ming, although I concede the anachronism, I'm finding it even harder to get what's 'jarring'. To be honest, I could point out several far more jarring anachronisms in the game myself! The name 'China' is probably the one of these that looms largest. For a long time I seriously did consider excising all but an explanatory use of 'China' in the game, referring to it throughout as the 'Great Song Empire'.
I've put a lot of thought into how I learn RPGs, and I find that I do two things primarily before anything else - I take a look at the character sheet and I find the base task resolution mechanic. Then I look at combat, and from there go back and get into the nitty gritty. I couldn't in a thousand years say how universally applicable this approach is, but I do appreciate when a game puts a character sheet front and centre and it immediately gives me a visual indication of many parts of the rules.
I suspect it's really popular among experienced roleplayers. That's how I learn new systems, and it's also how I explain them to people that haven't read the rules.