- May 21, 2020
- Reaction score
You're right about the hostility in that section. I have to be careful about the bits I add in. And it's a slaphead moment to discover that there's no mention of 2D6 there. There'll be a new version of that going up anyway. The Characters chapter is taking me forever, though.OK, I've had some time to read it.
Graphic design-wise, as I said previously, I like it. Very clear, visually clean, the borders and use of quotes and sidebars is nice. And I didn't see a single typo.
As for the content, I like the conversational tone. It's friendly while providing a strong authorial voice that gives the discussions a unique flavour. The only part I found that didn't work (for me) was the "What is Role Playing?" section at the beginning. I think if you believe (and I tend to agree) that it is unnecessary to define this for readers, then it seems to me equally unnecessary to tell them that you aren't going to define it or to suggest they do a web search. From the opening question the paragraph comes across as....well, "hostile" isn't the right word, but the tone seems somehow off in comparison to the rest of the chapter. Personally, I'd either drop it entirely or replace it with a much more utilitarian "What you need to play" - as in "this game uses a pair of six sided dice," etc.
Other than that, seems great. Curious, when you consider print, will this be in a 6x9 format? It just comes across that way to me, as opposed to the atypical oversized RPG tomes.
6x9 isn't really a format I'd thought about. I'm designing on to A4 at the moment, purely out of habit (unlike most other formats, it's relatively universal because it ports very easily over to the fat American format). I do have a bad feeling though, that I may have ripped this layout off from Hero Wars (my copy is at work at the moment, so I can't check).