Sleepyscholar of Shentian
Legendary Pubber
- Joined
- May 21, 2020
- Messages
- 130
- Reaction score
- 408
That said, I'm sad for the Ease Factor going away (though I have mentally renamed it to TN because it's easier for me to remember it that way, and it seemed my players agreed). I liked it that you can reward solutions that are more likely to work with improved Ease, and that when you combine them with skill, it can make success automatic.
Looks like the Ease factor is not going away, since I probably won't be introducing much from the revised version save my explanations of how to play, which are a sort of halfway house between the average blah of the original, and the punk manifestos I published in imazine. I'll kind of miss the 'edge' mechanic (where the character with higher skill can optionally add the difference in scores to the degree of success), but it hasn't been properly tested, so unless Dave picks up on it, that one will go.