Yeti Spaghetti
Legendary Pubber
- Joined
- Jun 22, 2021
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I know that players probably hate this, but how open should a GM or others be to PCs getting stuck on clues in an adventure, and/or generally being unable to successfully complete a mission?
I don't have a problem with this kind of gaming, since it brings a sense of realism to an adventure (not everything has a good or satisfying ending). And I tend to write adventures with the expectation that PCs may not make it all the way through. It's a tough sell, though, especially in a horror adventure. Ambiguity seems to be particularly disliked in that setting.
Any other insights on this? Should you always give the PCs "the clue" to move things along and make players happy, or is it ok for them to survive, but essentially fail?
I don't have a problem with this kind of gaming, since it brings a sense of realism to an adventure (not everything has a good or satisfying ending). And I tend to write adventures with the expectation that PCs may not make it all the way through. It's a tough sell, though, especially in a horror adventure. Ambiguity seems to be particularly disliked in that setting.
Any other insights on this? Should you always give the PCs "the clue" to move things along and make players happy, or is it ok for them to survive, but essentially fail?