RunningLaser
Legendary Pubber
- Joined
- Aug 14, 2017
- Messages
- 373
- Reaction score
- 813
Don't hear as much talk about it anymore. Just seeing if people are still playing it. There was something about it that I always liked.
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I'd say it was arguably the game that pioneered the whole 'Old School' fad.Q: People still playing Castles & Crusades?
A: Never even heard of it. Is it another D&D derivative? Or am I thinking of Chivalry & Sorcery?
When the Trolls were working on it, the OGL was brand new and there wasn't a whole OSR scene, so their intention was to make what they felt would have been the evolution of AD&D 2e had it stayed in TSR's hands (and Gygax, by extension).
...snip...
However, a lot of people wanted C&C to be something it's not, a more strict recreation of 1e AD&D, and there was some drama around this and bad blood and all the usual internet community schism crap, so C&C kind of remains outside the rest of the whole OSR community still, despite the compatibility and design ethos.
There are some complaints about the whole SIEGE engine, tying all skills and saving throws and anything else you can think of to attributes with base difficulties of 12 or 18 is all a bit weird, but in play it's a very easy to use system and I've never had much issue with it.
C&C was responsible for my getting back into roleplaying after a lengthy absence.
Highly recommend the usefulness of the Codex series from C&C for gaming. They did a good job giving each culture its own book rather than just jamming everything together. Classical Greek culture has a book, Celtic culture has a book, Norse culture has a book Germanic culture has a book, Slavic culture has a book, and an Egyptian book is coming out. All easy to use for gaming and full of nice tidbits of cultural folklore.
Yeah, not a fan but I wouldn't have written Dark Passages if I hadn't gotten disgusted with C&C after running it a few times.
What’s the actual content of these books? New monsters, items, class? (I would really dig a “specialty priest” sort of thing for C&C.)
The SIEGE and Prime Attributes mechanic sucks, though, because it wreaks havoc with class niches — it means e.g. that the Cleric will be a better trap-finder than the Thief. My suggested fix was to ditch Prime Attributes, make all tests 1d20 + ability score + level vs. DC table cribbed from the d20 OGL, and just give PCs a flat +4 to tests relevant to their character class. (I also used a background or secondary skill system that would allow PCs +4 on something not directly class-related.)
I like that at the most extreme edges of abilities, natural ability is equivalent to training. The combat modifiers apply regardless of Prime or not Prime as your combat skill is represented by your class and level.The SIEGE Engine means that a prime attribute of 3 is as good as a non-prime of 18 for tasks but offers no improvement to hit, damage, or armor class.
What is Dark Passages?
Do a Google search for:My retroclone of course! Everyone here wrote at least one right?
Let's see if it's still up: http://www3.telus.net/public/uncouths/passages.pdf
hmmm...nope, I'll have to poke around and see what's wrong later.
I feel like all game systems have flaws you have to work around. The only shipyard advice of "Pound to fit, paint to match" applies.
Yeah, I've never had that much trouble with the SIEGE engine. I don't know how anyone has a Cleric that's better at finding traps than the Thief. That doesn't make any sense to me. Maybe you're doing some weird build, creating a Thief with terrible Dex/Int abilities and assigning your primes to Con and Wis. The system allows you to gimp your characters if you want.
Also, common sense applies. Just cause a skill uses an ability that you have marked as prime doesn't mean you have learned that skill. I've never had issues with that.
What’s the actual content of these books? New monsters, items, class? (I would really dig a “specialty priest” sort of thing for C&C.)
All of the above and a decently readable (if a tad academic) look at the cultures and folklore.
Caveat: I only have the quickstart rules.Personally, I don't know why there isn't a little rule in C&C that says "if it's a class feature, treat it as Prime". It largely fixes the issue with the thief class and it's abilities under varied attributes. Plus, after all, it's the character class. They're supposed to be good at what they do. Maybe it's buried in the CKG somewhere.
I don't have it anymore, but remember that Amazing Adventures did their primes a bit differently and a lot of people liked it.