Tommy Brownell
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If you’re interested in the Solomon Kane Savage Worlds books, budget them in now. The license is ending this year.
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Someone called Cabinet Entertainments (see the first link). No one knows yet what they are planning to do with the license, though. My guess is licensing it out to Modiphius for a 2d20 Solomon Kane RPG!
...
I'm half joking.
Wonder if a bundle of holding is far behind....
Robert E. Howard died in 1936. Wouldn't Solomon Kane be in the public domain by now?Cabinet Entertainment is just the company that owns Solomon Kane, so the rights are just reverting.
Robert E. Howard died in 1936. Wouldn't Solomon Kane be in the public domain by now?
Pinnacle never really did much with it, unfortunately. I'm never touching another 2d20 game again, so I would hate to see Modiphius get it.
I ran a game of it last year, but if I use that setting again I will probably go with BRP or OpenD6.
Chaosium managed to keep it a grey area for decades, but I'd say they've completely lost their grip on Lovecraft's creations at this point. I consider that a good thing as Lovecraft seemed to have only a positive reaction to people using the entities he created.As with Lovecraft and Chaosium, it sounds like some of it falls into a legal grey area.
One of the things that drew me to Savage Worlds was that Pinnacle was weary of the supplement treadmill after Deadlands Classic, and they became a company that would just give you a full, ready-to-go setting in a single book. I view the size of their Solomon Kane line as a plus.A pretty comprehensive, standalone game, two large supplements and a small one?
I thought they did a nice job of covering all the bases without trying to build a bunch of extra around the source material. But YMMV and all.
A pretty comprehensive, standalone game, two large supplements and a small one?
I thought they did a nice job of covering all the bases without trying to build a bunch of extra around the source material. But YMMV and all.
One of the things that drew me to Savage Worlds was that Pinnacle was weary of the supplement treadmill after Deadlands Classic, and they became a company that would just give you a full, ready-to-go setting in a single book. I view the size of their Solomon Kane line as a plus.
I'm not criticizing the materials they put out. Since they apparently weren't going to do any more, though, I would prefer to see the license pass to someone else.
Yeah, I always liked the one setting book, maybe a companion book a bit later, but not much more than a few books.
Though I'll admit that the Triple Ace Hellfrost method has some appeal as well... as long as it isn't just endless bits of mechanics and is just a lot of atlas material.
Sabres and Witchery is the system for a Solomon Kane game. Take a look at it ts free. I've taken that and folded, spindled, and mutilated it in to what I want super easily.How much of a "setting" is there to Solomon Kane, really? I loved running it because the adventures all but wrote themselves in my head. It really was just regular old pulp horror in the 16th-17th Century. We played it almost as WFRP with the Earth serial numbers printed back on. You could get WFRP1 modules, LotFP modules, CoC modules, hell, anything sword & sorcery or horrific and use it with a modicum of adaptations.
I deployed many of these and I also used WoD books as inspiration for monsters of the week (plenty of mileage from Changeling: the Lost).
I still haven't run my Colonial Rio de Janeiro/France Antartique/Villegaignon's Men SK game, though. This one would be tits.
How much of a "setting" is there to Solomon Kane, really? I loved running it because the adventures all but wrote themselves in my head. It really was just regular old pulp horror in the 16th-17th Century. We played it almost as WFRP with the Earth serial numbers printed back on. You could get WFRP1 modules, LotFP modules, CoC modules, hell, anything sword & sorcery or horrific and use it with a modicum of adaptations.
I deployed many of these and I also used WoD books as inspiration for monsters of the week (plenty of mileage from Changeling: the Lost).
I still haven't run my Colonial Rio de Janeiro/France Antartique/Villegaignon's Men SK game, though. This one would be tits.
"Quick, Nineteen Eighy-Four is about to enter the public domain in the US. We need to release a line of Winston Smith rat poison to keep it behind our IP wall."
Obviously.I thought the original Savage Worlds approach was perfect, but the reality is gamers are apparently happier when you milk something to death.
Funny to think of Pinnacle "losing" a franchise that they did years ago and promptly quit supporting. I mean, after that early flurry of books they didn't really do anything else with it.