Giganotosaurus
Dreaming of Electric Sheep
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Howdy! This about my Spelljammer/Planescape D&D campaign setting I originally made for my first time DM session. That session fell through before it even started but the notes I have for the setting are still here and I thought I might as well post it instead of let it gather dust.
First off the setting was intended for D&D 5e (and then briefly for pathfinder before shenanigans involving a needlesword happened), so I’m going to be using the 5e rules for the most part.
My original idea for this setting was just to use the lore and flavor from the old Spelljammer manuals for a D&D campaign, but I eventually started adding more stuff in and eventually came up with the idea that the current D&D settings (Faerun, Dragonlance, Dark Sun, etc.) are set in a medieval period and that they would eventually enter into the equivalent of the age of exploration/renaissance.
This inherent post will explain a bit of the technology in this setting as well as some basic cosmology:
The various material planes of the multiverse are adrift in a black sea known as Realmspace. The forms that material planes come in in Realmspace are vast and different. Some are surrounded by giant crystal spheres; others are on floating. They are not alone in Realmspace however. Asteroids, Giant Spheres of Annilhation, Portals to the Positive Energy plane and bubbles of a substance known as Phlogiston also float among the infinite blackness that is Realmspace.
In centuries past the only way to travel between the various planes was through portals. This changed with the discovery of Phlogiston. Phlogiston is a 5th element; it is neither Water, Air, Fire or Earth and at the same time all of them at once. Phlogiston is noted for being capable of holding and casting magical power without the need for magic users. The most common usage for this powerful element is as a sort of fuel source for Spelljammer Helms, machines that can create a bubble of air, gravity and levitation for the sky ships that travel Realmspace. In older days Spelljammer helms were literal helmets that used a magic user’s internal mana to create the atmosphere bubble. These were dangerous and taxing for the magic user which led to their replacement with the Battery Helms, which use refined Phlogiston to create atmosphere bubble. The one benefit that older mage powered Helms was that they could also maneuver the ship through realmspace. Ships using the newer Battery Helms must rely on Solar Sails and the Planar winds to maneuver through realmspace.
Refined phlogiston is also used as an ammunition source for Spellock firearms and cannons. Spellock’s are weapons that can turn phlogiston into any spell it is designed for. Typically they are made for shooting arcane bolts of harmful energy, but they can also be made to cast any spell ranging from levitate to the near mythical Wishgun.
That's all for now, My next post will be about who and why people are flying sailing ships through Realmspace!
First off the setting was intended for D&D 5e (and then briefly for pathfinder before shenanigans involving a needlesword happened), so I’m going to be using the 5e rules for the most part.
My original idea for this setting was just to use the lore and flavor from the old Spelljammer manuals for a D&D campaign, but I eventually started adding more stuff in and eventually came up with the idea that the current D&D settings (Faerun, Dragonlance, Dark Sun, etc.) are set in a medieval period and that they would eventually enter into the equivalent of the age of exploration/renaissance.
This inherent post will explain a bit of the technology in this setting as well as some basic cosmology:
The various material planes of the multiverse are adrift in a black sea known as Realmspace. The forms that material planes come in in Realmspace are vast and different. Some are surrounded by giant crystal spheres; others are on floating. They are not alone in Realmspace however. Asteroids, Giant Spheres of Annilhation, Portals to the Positive Energy plane and bubbles of a substance known as Phlogiston also float among the infinite blackness that is Realmspace.
In centuries past the only way to travel between the various planes was through portals. This changed with the discovery of Phlogiston. Phlogiston is a 5th element; it is neither Water, Air, Fire or Earth and at the same time all of them at once. Phlogiston is noted for being capable of holding and casting magical power without the need for magic users. The most common usage for this powerful element is as a sort of fuel source for Spelljammer Helms, machines that can create a bubble of air, gravity and levitation for the sky ships that travel Realmspace. In older days Spelljammer helms were literal helmets that used a magic user’s internal mana to create the atmosphere bubble. These were dangerous and taxing for the magic user which led to their replacement with the Battery Helms, which use refined Phlogiston to create atmosphere bubble. The one benefit that older mage powered Helms was that they could also maneuver the ship through realmspace. Ships using the newer Battery Helms must rely on Solar Sails and the Planar winds to maneuver through realmspace.
Refined phlogiston is also used as an ammunition source for Spellock firearms and cannons. Spellock’s are weapons that can turn phlogiston into any spell it is designed for. Typically they are made for shooting arcane bolts of harmful energy, but they can also be made to cast any spell ranging from levitate to the near mythical Wishgun.
That's all for now, My next post will be about who and why people are flying sailing ships through Realmspace!