Dammit Victor
Legendary Pubber
- Joined
- Aug 18, 2017
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Aside from making sure that one player doesn't smother the others with unsolicited exposition or a flood of unnecessary details, what matter does it make to you whether they have the barebones or more?
Well, first: if I've informed a player of my rule against backstories, and they aren't "smothering the others with a flood of unnecessary details" then how would I even know they've violated my rules? How would any of the other players know? The best rules are the ones that still serve their purpose even when they're broken.
Second: the reason that I've banned extensive backstories in the first place is that they pull the players out of the actual game that they're playing with the other players at the table. The players/characters are interacting less with each other, less with each other's backgrounds and agendas, because they're trying to play the character in their head and the character in their backstory instead of playing the character at the table in the group with all of the other characters.
People think these backstories are some kind of prerequisite for immersive roleplaying, but in my experience they detract from it. The "barebones", as you call it, is enough to encourage the players to play with each other and not enough to encourage them not to.