Simlasa
Legendary Pubber
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- May 4, 2017
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What games feature elements that might derive from Pokemon (or something similar)?
My primary homebrew setting has a form of animism/folk magic that I've never much expounded upon. Most PCs over the years have been from urban centers of the East and used the 'scientific' form of magic they teach... but now I'm wanting to build up on the animism angle for a different area of the setting. So I'm hunting for inspiration
I know there are Pokemon TTRPGs... and Majimonsters is a direct take on things like Yugioh... but I guess I'm looking for something that's a bit less of a single-minded Pokemon clone... where the 'monster trainer' element fits into a larger setting, not the main theme.
The Whispering Vault had its 'Servitors', which are sometimes described as 'Clive Barker Pokemon'. I'm curious what other RPGs might have some form of this.
Maybe there are classes in some later form of D&D that work this way? Monster trainers or Ghost Wranglers?
I know very little about Pokemon itself, but I like the idea of wizards using an array of specialized magic critters/spirits/living spells/elementals to perform magic... care and feeding of a menagerie of magical creatures... and the whole idea of them (not sure of the Pokemon term) 'evolving' into more powerful forms. The relationship of magic-user to his living spell beasts.
Maybe something where summoned spells can be fought and 'killed'... requiring the caster to recruit a new spirit/creature/demon of the variety he lost.
I doubt anyone here played Navia Dratp when it was out (Bandai's collectible version of Shogi with psychic teenage girls controlling armies of yokai-ish monsters (Masetai)) but that's also along the lines of what I'm aiming at.
My primary homebrew setting has a form of animism/folk magic that I've never much expounded upon. Most PCs over the years have been from urban centers of the East and used the 'scientific' form of magic they teach... but now I'm wanting to build up on the animism angle for a different area of the setting. So I'm hunting for inspiration
I know there are Pokemon TTRPGs... and Majimonsters is a direct take on things like Yugioh... but I guess I'm looking for something that's a bit less of a single-minded Pokemon clone... where the 'monster trainer' element fits into a larger setting, not the main theme.
The Whispering Vault had its 'Servitors', which are sometimes described as 'Clive Barker Pokemon'. I'm curious what other RPGs might have some form of this.
Maybe there are classes in some later form of D&D that work this way? Monster trainers or Ghost Wranglers?
I know very little about Pokemon itself, but I like the idea of wizards using an array of specialized magic critters/spirits/living spells/elementals to perform magic... care and feeding of a menagerie of magical creatures... and the whole idea of them (not sure of the Pokemon term) 'evolving' into more powerful forms. The relationship of magic-user to his living spell beasts.
Maybe something where summoned spells can be fought and 'killed'... requiring the caster to recruit a new spirit/creature/demon of the variety he lost.
I doubt anyone here played Navia Dratp when it was out (Bandai's collectible version of Shogi with psychic teenage girls controlling armies of yokai-ish monsters (Masetai)) but that's also along the lines of what I'm aiming at.
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