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That was my favorite of those three, too. (Partly because it doesn't require a modern city in a fantasy world, or magic that lifts entire cities into the sky.)I really, really like this one, so I went looking for other work by the artist. Seems he's a concept artist at Blizzard.
Among his art on there is a series called "Visions of Earthsea". Please, please, dear God, no. Just no. Those books are too sacred to be made into a video game.
How did you get that it was a fantasy world? I thought it was post-apocalyptic or something along those lines.it doesn't require a modern city in a fantasy world
Horsemen and wolves, and there being a maze-like surface level, and "hellish"-looking fires from deep below. Suggests to me a fantasy setting where the ancient history is like modern industrial tech, though the current generation may not realize it.How did you get that it was a fantasy world? I thought it was post-apocalyptic or something along those lines.
I guess since I run those types of campaigns, I look at it as totally different- horses are the primary mode of transportation in a world where the city had deteriorated to this extent, and wolves can be a common predator depending on where you are.Horsemen and wolves, and there being a maze-like surface level, and "hellish"-looking fires from deep below. Suggests to me a fantasy setting where the ancient history is like modern industrial tech, though the current generation may not realize it.
My perspective looking at images tends to be from a potential fantasy campaign perspective. My campaigns are almost all mostly fantasy worlds, and even though some of them have post-higher-tech elements in them, it's not generally modern cities. I also look at things from a post-apoc or sci fi perspective when applicable, but I rarely run RPGs in those settings, and when I do, it rarely matches anyone's sci fi art unless it were from some established setting that I also wanted to run.
Sure.I guess since I run those types of campaigns, I look at it as totally different- horses are the primary mode of transportation in a world where the city had deteriorated to this extent, and wolves can be a common predator depending on where you are.
That one spawned a three year campaign with me mangling Victorian and Celtic mythology into a vague D&D framework. Had fun.I really, really like this one, so I went looking for other work by the artist. Seems he's a concept artist at Blizzard.
Among his art on there is a series called "Visions of Earthsea". Please, please, dear God, no. Just no. Those books are too sacred to be made into a video game.
Love that movie.
Ha we just rewatched the Speed Racer movie last week with the kids and I still love it. What a great flick!I wasn't going to post anything to this thread for a couple of days... but here I found something... I have seen bits and pieces, but found a concise collection of information and pictures in one article (title is linked):
The ultimate vision for Grand Prix racing': McLaren reveals futuristic electric race car for 2050 featuring AI co-pilot and SELF-HEALING tyres
- McLaren has unveiled their exciting take on the future of Formula One with the 2050: the MCLExtreme
- The daring and revolutionary race car design features an on-board AI co-pilot as well as self-healing tyres
- Researchers also assessed driver developments, tracks of the future and the overall fan experience in 2050
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Okay, this is a chronicle in my mind. I have wanted to play Speed Racer since before RPGs were invented (saw it in 1970, gaming really started in these parts in 1975). Continuum (Not C0ntinuum... but Convergence Point v1.0) had racing rules just because of the cartoon. This love once again surfaced with the Speed Racer Movie (follow this link to the trailer...) which is a total homage and update to the phase 1/ early anime cartoon. v2.0 has better vehicle rules and race rules.
Now we could do a high tech modern racing game with cool abilities (without pushing the reality line too far). It could be racing drama, espionage, crime fighting, and other elements.
Plot twist: They're all the same character.View attachment 49294
And it even comes with counter art (for all the hex-based tactical combat).
Which World of Darkness game is that?
Specifically, Promethean. A Promethean game gone very very wrong.Which World of Darkness game is that?
I'd say it was going right...but that's me.Specifically, Promethean. A Promethean game gone very very wrong.
Someone watched a bit too much Airwolf, Blue Thunder, and a few other Vehicle Based Action TV shows when they were younger.
My vigilante multi-millionaire would probably do something like hunt wildlife poachers in Africa.
The Integral Trees ?
It is.I always took that for a tree. One of those pointy-topped conifers.
Funny., through all the time I did archery, I never thought to do it in high heels!?This piece is (edit pieces are) supposed to inspire your characters. We will build details around them.
Urban Fantasy? Realistic Magical Girls/ Mystic Warriors? Idols (or just the hottest girls in the prefecture)?
Witchy Girl Vibe
Another magical Vive
Sometimes, magic is not enough... unless the sword is spirit inhabited.
Fully or nearly opaque tights, usually with control tops. Covers a multitude of sins.Hairy legs and heels is such a turn off.
I understand that AI art can win awards....Ok, so I put "Woman with a bow and arrows, doing archery in killer high heels. Has Hairy legs. But has the legs to do it justice" into an AI art program, and got . . . this:Great, huh?![]()