Nakana
Well-Known Pubber
- Joined
- Apr 18, 2023
- Messages
- 48
- Reaction score
- 158
tldr: This is me rambling about how I'm becoming a curmudgeon. I need people to either snap me out of it or welcome me to the club.
I've noticed an emerging trend in my gaming preference in the last few years and I'm curious if anyone else relates.
I suppose it started with beginner/starter boxes (primarily the D&D and Pathfinder boxes). First of all, I love them. They provide an entry point that is complete, low cost, and rules efficient. They may not include all the bells and whistles of the system, but if they include chargen rules, then effectively they are "all you need to play the game". Going so far as to realize if I buy the box for ~$30ish then why pay $50 for the book? Or in D&D's case $150? (Just using D&D as an example here, I'll never give Wiseguys of The Camorra another dollar)
This morphed into the same attitude for QuickStarts. If the quickstart is free or cheap, and provides a full enough game... isn't that enough? Now, I realize, there are components to a game that are purposefully left out of quickstarts or are drastically condensed/simplified. My attitude about that is:
Admittedly, there is a bit of a "force yourself to do more with less" attitude baked into this approach, but I'm finding that liberating in a lot of ways.
In conclusion my preference has become: I would much rather pay ~$15-20 for a complete 50-60 page game than pay $60+ for a 300 page game.
Is this just me? Thoughts?
I've noticed an emerging trend in my gaming preference in the last few years and I'm curious if anyone else relates.
I suppose it started with beginner/starter boxes (primarily the D&D and Pathfinder boxes). First of all, I love them. They provide an entry point that is complete, low cost, and rules efficient. They may not include all the bells and whistles of the system, but if they include chargen rules, then effectively they are "all you need to play the game". Going so far as to realize if I buy the box for ~$30ish then why pay $50 for the book? Or in D&D's case $150? (Just using D&D as an example here, I'll never give Wiseguys of The Camorra another dollar)
This morphed into the same attitude for QuickStarts. If the quickstart is free or cheap, and provides a full enough game... isn't that enough? Now, I realize, there are components to a game that are purposefully left out of quickstarts or are drastically condensed/simplified. My attitude about that is:
- If it wasn't important enough to include in the quickstart for players to preview the "feel" of the game, then it must not be that important.
- If a component of the game was left out of the quickstart as an incentive to buy the full thing, I quickly lose interest. I would rather a very basic, condensed version of the component.
- If the rules mechanics can be condensed/simplified for the quickstart, why aren't those just the mechanics to begin with?
Admittedly, there is a bit of a "force yourself to do more with less" attitude baked into this approach, but I'm finding that liberating in a lot of ways.
In conclusion my preference has become: I would much rather pay ~$15-20 for a complete 50-60 page game than pay $60+ for a 300 page game.
Is this just me? Thoughts?