Shipyard Locked
How long do I have?
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So I was reading this:
http://www.vtm.kismetrose.com/sc/storytelling/Storytelling23.html
When I came across this:
(Emphasis on 'real' and 'modern' as distinct criteria for this discussion.)
Does that jive with your experience? I haven't run a fictional modern city yet, but I intend to someday.
http://www.vtm.kismetrose.com/sc/storytelling/Storytelling23.html
When I came across this:
Ask gamers this question: "Which would you rather play in, an existing city or a fictional one?" Of course you'll get a mix of answers. But ask them whether they're normally a player or a storyteller and you might find that their answers divide along these lines: players want an existing city and storytellers want a fictional one.
The reasons are fairly obvious: the players want something recognizable and the storyteller wants something new, something that's 100% her creation. Like choosing when to set the chronicle, many players will be put off by anything other than the norm. How many chronicles are set in 11th century Turkey, in comparison to how many are set in current year L.A.?
To some extent, you have to appeal to your audience, and I can tell you from experience that Vampire: the Masquerade players greatly prefer real, modern metropolises. So if you choose something different, be prepared to sell your idea to the players.
(Emphasis on 'real' and 'modern' as distinct criteria for this discussion.)
Does that jive with your experience? I haven't run a fictional modern city yet, but I intend to someday.