Chris Brady
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- May 3, 2019
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Bear in mind the old anime Bugglegum Crisis (with it's insane robot/android, AKA Boomers) are a big influence to 2020.
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Bear in mind the old anime Bugglegum Crisis (with it's insane robot/android, AKA Boomers) are a big influence to 2020.
I think it was also something of a game balance design decision, because the sanity loss also penalised your crap artistry skills. You could be a full-fat cyber-death machine with no social skills and marginal sanity or a savvy fixer-player with just a couple of implants.[ . . . ]
The line between some prosthetics and ‘improvements’ and full sanity-endangering cyborg may be hard to gameify but is what Pondsmith was really shooting for, admittedly a bit clumsily, in CP2020 I would guess.
I always liked the alternate cyberpsychosis table from Hardwired. When your Humanity reaches 1 or less, roll on the table to see what psychosis you develop. If you want to control your compulsion for a little while, beat 15 on an INT roll.
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There’s a few variations. It’s been a while, but I think one of the Ianus Games unofficial sourcebooks had something, too. Possibly Grimm’s Cybertales.Cool, adds some variety.
The world is so inconsistent and all over the mapthat a decent summary is hard to do. What Wildside says, what Home of the Brave says, what Rockerboy says and what Deep Space says are all different and all hard to reconcile. And that's just scratching the surface.Does anyone know of a good summary/description of the 2020 world and setting good for newbies that don't have access to the core book?
The world is so inconsistent and all over the mapthat a decent summary is hard to do. What Wildside says, what Home of the Brave says, what Rockerboy says and what Deep Space says are all different and all hard to reconcile. And that's just scratching the surface.
The Night City book describes a VERY different world than the core book. In the core book violence is everywhere, the sourcebook then turns around and says that the City is very safe.Really, its been awhile since I read them. That sounds practically White Wolf-esque.
My bad, when I say 'world', the Core Book is mostly Night City, which apparently is very violent. Then the source book turns around and changes it.I think I mostly assumed that was regional variations back in the day, but I was more a player than a GM at the time. Did it feel more like inconsistency from your reads?
Some parts of Night City are safe. Others are not safe by day, let alone by night. If you read the articles and look at the random encounters, a picture of a city massively split between haves and have nots emerges.My bad, when I say 'world', the Core Book is mostly Night City, which apparently is very violent. Then the source book turns around and changes it.
Night City is no different from Shadowrun’s Seattle or Cyberspace’s Chicago. You’ve got the richest of the rich living a few neighborhoods away from Mad Max. A city with Combat Zones isn’t “very safe”, although parts of it might be.My bad, when I say 'world', the Core Book is mostly Night City, which apparently is very violent. Then the source book turns around and changes it.
good call!!! I forgot about this!I always liked the alternate cyberpsychosis table from Hardwired. When your Humanity reaches 1 or less, roll on the table to see what psychosis you develop. If you want to control your compulsion for a little while, beat 15 on an INT roll.
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Bwahahaha, I might be tempted to negotiate with the GM to let me just take "idealizing Han China" without rolling...I always liked the alternate cyberpsychosis table from Hardwired. When your Humanity reaches 1 or less, roll on the table to see what psychosis you develop. If you want to control your compulsion for a little while, beat 15 on an INT roll.
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If you've got enough cyberwear at chargen to be able to hit Empthy 0, I doubt you'd survive more than three sessions in a game I was runningBwahahaha, I might be tempted to negotiate with the GM to let me just take "idealizing Han China" without rolling...
Preferablyt at chargen, no need to waste time!
That's what Stabilty is for. Cool × 2.5 as a target number for influencing NPC types.Getting more back to the mechanics and house-rules, does anyone think there should be skills that enhance Cool for the purpose of resisting things like Intimidation, Seduction, etc? Maybe Human Perception could serve for some of that as it might allow a character to at least realize if someone threatening them is not willing or able to back up their thread or that pretty girl in the bar didn't really find their Attractiveness 3 scarred mug panties-meltingly handsome out of the blue.
Getting more back to the mechanics and house-rules, does anyone think there should be skills that enhance Cool for the purpose of resisting things like Intimidation, Seduction, etc? Maybe Human Perception could serve for some of that as it might allow a character to at least realize if someone threatening them is not willing or able to back up their thread or that pretty girl in the bar didn't really find their Attractiveness 3 scarred mug panties-meltingly handsome out of the blue.
That's what Stabilty is for. Cool × 2.5 as a target number for influencing NPC types.
So a DC 25, meaning with a stat and skill at 8, you need a 9 to beat the number. That's not enough?Yes, I mean Skills that would boost Cool for the purpose of determining Stability. For me it would be for PCs and NPCs because if I use Social skills I like to have some 'teeth' for all characters as a personal preference.
So a DC 25, meaning with a stat and skill at 8, you need a 9 to beat the number. That's not enough?
Yes it is. And even if everyone is average at 5, it's still a 50/50.Isn't that if your subject has a Cool of 10?
Yes it is.
Mine is from the GM screen and a decade of playing the game.Well, some people won't have 10 Cool but their concept might be they're resistanct or more difficult to affect with certain types of manipulation and social control. There's already Behavioral chips and drugs that have similar effects so I don't see why allowing skills for it is an issue but perhaps I'm missing something.
As for average I suspect your idea of average might be different from mine.
Mine is from the GM screen and a decade of playing the game.
I'd say, print out the "So What's America Like in 2020" section of the Night City sourcebook. It's four pages, but it lays out the basics of the setting about as well as anything else. And it's quite readable. Which a lot of RPG fiction struggles with.
I honestly hope it works out for ya!That looks like what I'll have to do, maybe with some atmosphere notes about its kind of like a "80s/90s sci-fi movie and/or music video" lol
I honestly hope it works out for ya!
Me, I house ruled as little as I had to to make the game work. And I paid attention to the underlying maths.If that's worked well for you, great. But others mileages may vary and all that jazz. From reading the suggestions here and in various other discussion and playing the game, I've seen there are allot of play styles for it. You have to take things in light of your preferences. Every House ruling and GM isn't equal or objectively right for everyone and every game.