Aglondir
Well-Known Pubber
- Joined
- Aug 26, 2017
- Messages
- 225
- Reaction score
- 238
I'm trying to create a skill list for my Traveller heartbreaker. The goal is to keep the list to around 30 skills, so a lot of stuff has to go. I have a skill called Profession/* which is used for misc skills. These skills come from many different systems. Feedback welcome!
Climb (Delete): Is this really a skill, or a feat of strength?
Disguise (Combine With Deception) This might be a localized experience, but no one seems to use this skill. Oddly enough they use magic to do this often.
Escape Artist (Delete): Again, might be localized experience, but players hate being captured. Probably as much as they hate being mind controlled. As a result, I never have the NPC's capture players, which makes this skill useless.
Forgery (Make it a Profession): Again, this may be localized experience, but no one ever seems to use it.
Handle Animal (Make it a Profession): Not really appropriate for the genre.
Jump, and Swim (Delete): I think I’m going to emulate the Hero system and make these flat values based on STR rather than something you roll.
Gambling (Delete): It's a fun skill, but in reality to win at cards you either cheat (with the Sleight of hand skill, swapping a bad card for the ace in your sleeve) or you’ve got a really good poker face (Deception skill). I guess you could count cards as well, but is that Gambling or just INT?.
Interrogate (Delete): I don’t want this to be a skill, but an extended dynamic where the players use different skills (probably deception and intimidate).
Navigation (Delete): This skill is used to get the players from Where They Are to Where the Adventure Is. I'm not going to make someone buy a skill for that. For getting un-lost in the woods, use Survival.
Sailing (Make it a Profession): Seldom comes up.
Shadow (Combine with Stealth) Seem related.
Systems Ops (Delete): See Vacc Suit.
Vacc Suit (Delete): I think I will just rule that everyone knows how to use one, just like everyone can drive a car. Unless they don’t want to (maybe they come from a primitive world.)
Climb (Delete): Is this really a skill, or a feat of strength?
Disguise (Combine With Deception) This might be a localized experience, but no one seems to use this skill. Oddly enough they use magic to do this often.
Escape Artist (Delete): Again, might be localized experience, but players hate being captured. Probably as much as they hate being mind controlled. As a result, I never have the NPC's capture players, which makes this skill useless.
Forgery (Make it a Profession): Again, this may be localized experience, but no one ever seems to use it.
Handle Animal (Make it a Profession): Not really appropriate for the genre.
Jump, and Swim (Delete): I think I’m going to emulate the Hero system and make these flat values based on STR rather than something you roll.
Gambling (Delete): It's a fun skill, but in reality to win at cards you either cheat (with the Sleight of hand skill, swapping a bad card for the ace in your sleeve) or you’ve got a really good poker face (Deception skill). I guess you could count cards as well, but is that Gambling or just INT?.
Interrogate (Delete): I don’t want this to be a skill, but an extended dynamic where the players use different skills (probably deception and intimidate).
Navigation (Delete): This skill is used to get the players from Where They Are to Where the Adventure Is. I'm not going to make someone buy a skill for that. For getting un-lost in the woods, use Survival.
Sailing (Make it a Profession): Seldom comes up.
Shadow (Combine with Stealth) Seem related.
Systems Ops (Delete): See Vacc Suit.
Vacc Suit (Delete): I think I will just rule that everyone knows how to use one, just like everyone can drive a car. Unless they don’t want to (maybe they come from a primitive world.)