PrivateEye
Legendary Pubber
- Joined
- Jan 18, 2021
- Messages
- 270
- Reaction score
- 840
The interest in this game pushed me into buying a copy, and I thought it might be nice to do a read-through.
I have played Tunnels and Trolls in the past and backed the Deluxe Edition (and the Mercenaries, Spies and Private Eyes reprint) on Kickstarter. I'm not going to specifically reference these during the read-through, but will comment if I notice any change that look obvious to me.
I will comment on the art, but not on the use of AI.
So here goes...
The Cover and first few pages
The cover has a strap line describing the game as "Superheroic Swords & Sorcery Adventure" - seems about right from the rules point of view (more about this later).
The illustration depicts a sword-wielding woman in a leopard-like metal mask and metallic mid-torso armour. She has prominent canines and claws on her hands, and also sports a scattering of leopard-like spots on her face and upper arms/chest. Behind her is a muscular guy with a hand-axe, clad in (?) trousers of a reddish material, with a diagonal strap across his bare chest. He has black hair and beard, but no armour or leopard/big cat type features.
In the background are stone ruins with a large draconic creature looming around a corner. Top right and left are semi-stylised leopard head inserts.
It is a good quality image and does match the tone and contents of the book pretty well, which isn't a bad start.
Next we get a full page illustration of a stylised lion's head in the form of an amulet/shield or other crafted design - again pretty good and heavily reflecting one of the themes of the setting
On the next page is a quote from "The Memoirs of Lord Girrien Endol". This is fairly short, but sets the scene of a world under threat, and serves as a call to arms for adventurers. I like the reference to the threat of Lord Crying-Death-On-Wings, who is likely to invade before the year is out.
As a general point I found pretty much all of the in-game fiction and references to be interesting, evocative and (hooray!) short. No pages of "inspiring fiction" as sometimes seen in other games and (by me at least) skipped with a heavy sigh.
Next we get the credits section. This is pretty standard stuff, but all references to rules are to Monsters! Monsters! (hereafter M!M!) and not to Tunnels and Trolls. Regretfully I do not (yet) have a copy of M!M!, so I can't compare LotLE directly to that game.
The contents page shows we have 15 chapters, as well as an appendix, character sheet and (another hooray) index before us...
The final page before the start of the book proper is a full page illustration of a city/citadel on a small peak overlooking a river flowing into the sea. In the dark skies above a huge big cat's face looms out of the dark and the stars. I like it.
I'll be looking at chapter one (Introduction to Ximuria) later today
I have played Tunnels and Trolls in the past and backed the Deluxe Edition (and the Mercenaries, Spies and Private Eyes reprint) on Kickstarter. I'm not going to specifically reference these during the read-through, but will comment if I notice any change that look obvious to me.
I will comment on the art, but not on the use of AI.
So here goes...
The Cover and first few pages
The cover has a strap line describing the game as "Superheroic Swords & Sorcery Adventure" - seems about right from the rules point of view (more about this later).
The illustration depicts a sword-wielding woman in a leopard-like metal mask and metallic mid-torso armour. She has prominent canines and claws on her hands, and also sports a scattering of leopard-like spots on her face and upper arms/chest. Behind her is a muscular guy with a hand-axe, clad in (?) trousers of a reddish material, with a diagonal strap across his bare chest. He has black hair and beard, but no armour or leopard/big cat type features.
In the background are stone ruins with a large draconic creature looming around a corner. Top right and left are semi-stylised leopard head inserts.
It is a good quality image and does match the tone and contents of the book pretty well, which isn't a bad start.
Next we get a full page illustration of a stylised lion's head in the form of an amulet/shield or other crafted design - again pretty good and heavily reflecting one of the themes of the setting
On the next page is a quote from "The Memoirs of Lord Girrien Endol". This is fairly short, but sets the scene of a world under threat, and serves as a call to arms for adventurers. I like the reference to the threat of Lord Crying-Death-On-Wings, who is likely to invade before the year is out.
As a general point I found pretty much all of the in-game fiction and references to be interesting, evocative and (hooray!) short. No pages of "inspiring fiction" as sometimes seen in other games and (by me at least) skipped with a heavy sigh.
Next we get the credits section. This is pretty standard stuff, but all references to rules are to Monsters! Monsters! (hereafter M!M!) and not to Tunnels and Trolls. Regretfully I do not (yet) have a copy of M!M!, so I can't compare LotLE directly to that game.
The contents page shows we have 15 chapters, as well as an appendix, character sheet and (another hooray) index before us...
The final page before the start of the book proper is a full page illustration of a city/citadel on a small peak overlooking a river flowing into the sea. In the dark skies above a huge big cat's face looms out of the dark and the stars. I like it.
I'll be looking at chapter one (Introduction to Ximuria) later today