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- May 13, 2017
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I noticed that when I working in a game store in the '90s. At that time, a lot of the kids from the '80s RPG boom were moving into a period of their life where they weren't gaming due to college, jobs, relationships and partying. They still were buying books to read though. I think that was a big reason the metaplot model worked so well at that time. It created the illusion of being part of some epic campaign.I’ve come to a realization. When I am actively playing and/or running games, I am buying less. When I am not playing/running games, I buy more games. I’ve debated on whether this is because I am focused on what I have/am running, or if I am buying more to get the “fix” I get from gaming.
Once that demographic bump settled into adulthood and started actually gaming again, metaplots fell out of fashion and people wanted books with more useful content.