- Joined
- May 15, 2017
- Messages
- 7,593
- Reaction score
- 19,555
This is a pretty specific one.
- Game needs to have adventures that are well structured. A GM should be able to run the adventure out of the book. A railroad is not the worst idea here.
- Being tactical and mini game savvy is unimportant at all. Game mastery should be fairly unimportant. Not being tactical should not be a handicap
- Yet should have fun fights, at least one a night worth of fun. D&d doesn’t do this overly well, imo. They don’t have to be especially long.
- Probably should support mid to high fantasy. Dragonlance kind of stuff. This doesn’t need to be the only thing