Gringnr
D6 Nutz
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- Jan 9, 2019
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There was a Kickstarter last year for another Lankhmar box set, t's at the printers now.
This is now available for pre-order
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There was a Kickstarter last year for another Lankhmar box set, t's at the printers now.
Well, unlike most people here, or so it seems, I'm unfamiliar with the Lankhmar setting so I am not a fan and neither are my players. Is there anything about the Lankhmar setting that really sets it apart from other fantasy settings?I want it but I'm holding off while a bunch of other KS stuff fulfills first (mostly Free League stuff).
Well, unlike most people here, or so it seems, I'm unfamiliar with the Lankhmar setting so I am not a fan and neither are my players. Is there anything about the Lankhmar setting that really sets it apart from other fantasy settings?
Yeah, that's why I figured I'd be OK if I didn't dive into it as an RPG setting.Well I know Lankhmar mainly from the Leiber stories although as a teen I did like the D&D adventures set there but looking back I'd say they only captured the more obvious elements of the setting, like its relatively lowmagic feel in terms of the PCs at least. Worldwise it is full of often extravagant, wildly fantastic elements.
In many ways it is the ur-Sword and Sorcery setting (Leiber coined the S&S term to describe his stories) so it may not strike us as original as it was today.
The tricky thing is what set Leiber's stories apart are their wit, satire and sly, sometimes perverse eroticism, something hard to capture in an rpg unless one was as talented and witty as Leiber himself. I've seen many claim that DCC is a great fit for Lankhmar, not sure that I agree but I'd like to see how well they did or didn't succeed.
One thing I would say is that Lankhmar itself, the city, is a vividly realized and living urban environment that almost all subsquent fantasy cities are aping to one degree or another. Whether that is something that can be captured in a supplement or not intrigues me.
Well, unlike most people here, or so it seems, I'm unfamiliar with the Lankhmar setting so I am not a fan and neither are my players. Is there anything about the Lankhmar setting that really sets it apart from other fantasy settings?
Well I know Lankhmar mainly from the Leiber stories although as a teen I did like the D&D adventures set there but looking back I'd say they only captured the more obvious elements of the setting, like its relatively lowmagic feel in terms of the PCs at least. Worldwise it is full of often extravagant, wildly fantastic elements.
In many ways it is the ur-Sword and Sorcery setting (Leiber coined the S&S term to describe his stories) so it may not strike us as original as it was today.
The tricky thing is what set Leiber's stories apart are their wit, satire and sly, sometimes perverse eroticism, something hard to capture in an rpg unless one was as talented and witty as Leiber himself. I've seen many claim that DCC is a great fit for Lankhmar, not sure that I agree but I'd like to see how well they did or didn't succeed.
One thing I would say is that Lankhmar itself, the city, is a vividly realized and living urban environment that almost all subsquent fantasy cities are aping to one degree or another. Whether that is something that can be captured in a supplement or not intrigues me.
Well, I'm not actually positive whether we were traversing different planes, traveling in time or just moving from one celestial sphere to another...Not a fan of plains hopping, but I don't mind some weirdness.
I love the Shudder Mountains. Great little campaign area, whether or not you use The Chained Coffin.Neat! I can say with certainty that I do not own anything in a similar vein as Purple Planet, whereas the mini setting from the Chained Coffin - the Shudder Mountains - seems less unique or distinctive. I may well pick up Purple Planet once it's available again.
The DCC modules aren’t “some weirdness”. Unfortunately, most of them are full-bore gonzo with comedy/satire elements.Not a fan of plains hopping, but I don't mind some weirdness.
Next month I might snag all of the Lankhmar stuff that I can get my hands on. Always been a huge fan, even my first DnD character back in 78' was a rip off of Gray Mouser. Hehe. Just twisted the name to Greyslayer for his nom de guerre, gotta keep your real name safe after all, names are power!DCC also has a "first time fan pack" available in their webstore. Hardcover corebook, dice set, GM screen and 1 adventure for 35 bux plus shipping. A good deal.
I snagged all the stuff as well, it's so good. Heads up: Module 10, Unholy Nights In Lankhmar, is OOP, but last I checked Amazon had some for cover price.Next month I might snag all of the Lankhmar stuff that I can get my hands on. Always been a huge fan, even my first DnD character back in 78' was a rip off of Gray Mouser. Hehe. Just twisted the name to Greyslayer for his nom de guerre, gotta keep your real name safe after all, names are power!
I loved how the core book had a code for the pdf, nice touch on the part of Goodman Games.
Actually 10 is in stock on their site. It's this one that looks to be out of stock. :/I snagged all the stuff as well, it's so good. Heads up: Module 10, Unholy Nights In Lankhmar, is OOP, but last I checked Amazon had some for cover price.
Correction: SOFTcover. Still a great deal.DCC also has a "first time fan pack" available in their webstore. Hardcover corebook, dice set, GM screen and 1 adventure for 35 bux plus shipping. A good deal.
Step down in the die used for the attack.So, uh, what happens if a character uses a weapon they're not trained in?
That's what I thought. Thanks!Step down in the die used for the attack.
Am I right that's effectively -1 to the attack with a -2 to the max value of the attack?Step down in the die used for the attack.
You go from a d20 for most, so a down step would be the d16 die.Am I right that's effectively -1 to the attack with a -2 to the max value of the attack?
For some reason I thought they all dropped by 2. That jump from d20 to d16 seems like an elegant way to handle non proficiency to me.You go from a d20 for most, so a down step would be the d16 die.
Correction: SOFTcover. Still a great deal.
The dice chain seems cool in concept, but it was one of the reasons we never got DCC to the table.
Was is just too inconvenient to determine and find the correct die all the time?The dice chain seems cool in concept, but it was one of the reasons we never got DCC to the table.
It can be clunky and slow the game down trying to find the correct die.Was is just too inconvenient to determine and find the correct die all the time?
I've played a lot of DCC and I can't say that I've seen the dice chain alterations come into play all that often. I've gotten pretty familiar with the dice to where I can just pluck out the right one most of the time... but also, most of our games were online and we used dice rollers... which remove any such difficulty.It can be clunky and slow the game down trying to find the correct die.
This. And when you're just starting, it's not exactly intuitive so you have to keep looking back to the chain.It can be clunky and slow the game down trying to find the correct die.
As someone who just started a DCC campaign with a group who has never played the game before, Purple Sorcerer's Crawler's Companion (web and/or app) had not only been indispensable, it's also added to the fun for a few of my players. And it's eliminated the die fumbling.This. And when you're just starting, it's not exactly intuitive so you have to keep looking back to the chain.