PolarBlues
Legendary Pubber
- Joined
- Dec 22, 2017
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Yeah noir is all about making bad choices and too many games don't get that.
"Making bad choices" was the key premise in both the aforementioned "Star Wars noir" games, though they were framed as an NPC close friend of the party getting themselves in trouble and the players seek to salvage the situation. I suspect that sort of device would grow tiresome in an ongoing campaign, but for a one-shot it is a decent compromise method to help capture noir feel.
For one of them I actually used the classic "boxer, at the last minute, choose not to go down in fixed fight" as seen in Daredevil's origin story, Pulp fiction and many other stories.