SeaJay
Legendary Pubber
- Joined
- Sep 2, 2017
- Messages
- 313
- Reaction score
- 334
I bought R: RiG when it came out, and came away with an impression that wasn't too favourable.
It's a crunchy system, with five different rules for using Runes with a character’s personality, but the rules are vague and seem to overlap. The dodge rule is weird in that you can generate a ‘Successful’ Dodge result vs a ‘Special’ attack result - and you still take full damage (to be fair, I think the problem here is more to do with terminology used, rather than a borked rule). It’s magic heavy with 7 chapters devoted to magic systems. The combat system is clunky at best - and unfathomable at worst.
I'm also not too enamoured with the fact that you only adventure once per season, and then you are in downtime looking after the community you are a part of. Though this is definitely in the YMMV territory.
I want to get into Glorantha but the above makes me wary.
What's your experience of it in play, from a rules perspective?
It's a crunchy system, with five different rules for using Runes with a character’s personality, but the rules are vague and seem to overlap. The dodge rule is weird in that you can generate a ‘Successful’ Dodge result vs a ‘Special’ attack result - and you still take full damage (to be fair, I think the problem here is more to do with terminology used, rather than a borked rule). It’s magic heavy with 7 chapters devoted to magic systems. The combat system is clunky at best - and unfathomable at worst.
I'm also not too enamoured with the fact that you only adventure once per season, and then you are in downtime looking after the community you are a part of. Though this is definitely in the YMMV territory.
I want to get into Glorantha but the above makes me wary.
What's your experience of it in play, from a rules perspective?