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So, I've sorta-kinda adapted the gang HQ process from Blades in the Dark rather than the ship from S&V. I'll go back and figure out more details in the not-too distant future.Now that we're getting stuck in and earning some XP, what's the training and upgrades thing look like in this hack? Obviously we don't have a ship, but are we still using the crew upgrades and shit? Just curious what that's going look like. Also, what are our starting crew gambits? Normally that's based on the ship too, plus 1 for my funky Scoundrel ability.
I might make up a S&V-ified Spider and you could switch playbooks to that.Since we're playing a hybrid, would you consider letting Yoster, at some point, take one of the abilities from the Spider playbook in BitD? I was looking at Weaving the Web and it seems good for the kinda guy Yoster is and his background.
Weaving the Web: take +1d when using to Consort to gather info on a target for a score and if done the crew gets +1d on the engagement roll for that score.