Necrozius
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- Apr 25, 2017
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I'm about to start a campaign that will be very "sandbox-y" (ie, PC-driven).
The location is a very hostile island with only one friendly settlement which is their base of operations (while they may befriend some of the locals, they will never be fully accepted or supported by those groups). Their base settlement will be their "home" for the entire campaign.
(For those in the know, it is Monster Island for Mythras, the settlement being Port Grimsand).
While I have LOTS of detail ready (shops, factions, important NPCs, cults), I want the players to get to know the place without getting overwhelmed.
Do you have any tips for gradually getting the players / PCs familiar with such an important location?
I was thinking of starting with a street urchin offering to show them the major sights/sounds for a few coin literally as they disembark at the port.
The location is a very hostile island with only one friendly settlement which is their base of operations (while they may befriend some of the locals, they will never be fully accepted or supported by those groups). Their base settlement will be their "home" for the entire campaign.
(For those in the know, it is Monster Island for Mythras, the settlement being Port Grimsand).
While I have LOTS of detail ready (shops, factions, important NPCs, cults), I want the players to get to know the place without getting overwhelmed.
Do you have any tips for gradually getting the players / PCs familiar with such an important location?
I was thinking of starting with a street urchin offering to show them the major sights/sounds for a few coin literally as they disembark at the port.