BedrockBrendan
Legendary Pubber
- Joined
- May 3, 2017
- Messages
- 2,658
- Reaction score
- 7,677
I’ve played in plenty of games I’d call a sandbox where the starting situation or something very much like it was in place for the entirety of the campaign. Like, as a player, I wasn’t really concerned about the need to be free to leave and go elsewhere or whatever.
I suppose one thing to ask here would be how would you have felt in those campaigns if the other players suddenly stopped engaging that premise (or started moving from one thing to the next with no clear premise in mind)