hawkeyefan
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I think this is very much a common sense thing: sandbox lean heavily on immersion and in character decision making. And that is cool. But some people can take that too far. At the end of the day, you aren't entering into delusional states where you can't see you are still in the room with people. And when it comes to stuff like this, different groups will have very different lines of what is acceptable in an RPG (if I were playing with a group of hammer film fans, I would expect different sensibilities than if I was playing with a group of devout born again Christians).
Drawing a line for something people find uncomfortable like that, I don't see it as the same as a qualifier like "stay pirates the whole game'. Is it a limit? Yes, but it is a limit imposed by the social expectations of the people you are gaming with, not the style of sandbox.
Also, this is often a result of maturity levels, and life experience. When I was in middle school, my expectations were very different from my group of friends than now. It is generally advisable to play with people you are either on the same page there with, or with people whose antics don't bother you to the extent that it makes the game unpleasant.
Torture is one of those things that comes up most naturally I think, because players often want to get information from people and monsters. And that is definitely a line for some players and not others.
Yeah, I agree....I don't think that expecting people to kind of temper themselves with regard to socially questionable content is the same as with other types of content like theme or premise or what have you. I expect there may be people who would view any limit as an issue, though.
And yeah, I think torture is a common example. Just given the nature of the kinds of worlds and characters and events that tend to take place in RPGs, questioning a captured opponent is pretty common. And once that's common, the idea of torture is not far off.
As kids, such things are not as easily understood, so you hope as we get older, people start to realize the impact of such a decision. There may absolutely be a place for this in some games; the Spire game I described had the PCs do some really questionable shit in the name of their cause, but it was a significant decision to do so, it took a toll, and we didn't linger on the specifics. One of the other games I'm in is likely similar, but then a third I'd be shocked to see that kind of thing come up, although no one made any specific content restriction requests at the start.