i never noticed that. Good catch. Most of the time, I was just allowing DT as a player thing.Another change that I like: they made Double Tap an Edge, rather than a property that some weapons have.
One of my players has target shooting as a real-life hobby, but she does a really good job of playing a character who is clueless about guns. It amuses me.I've got a couple of gun users in my games. And although they are willing to subsume some of their knowledge for the enjoyment of the Pulp aesthetic, the Mack Bolan the Destroyer one-shot game I ran back when we had the first Edition, it came up and it was pointed out that with training you can double top most automatic pistols.
That is bro-tier roleplaying right there. In my 20's and early 30's about half of the people I played with were former military and roughly half of them had combat experience. At a certain point you kinda roll your eyes when every goddamn character is an expert on small unit tactics regardless of background. I admire someone who can go the extra mile and deliberately ignore some of their own knowledge.One of my players has target shooting as a real-life hobby, but she does a really good job of playing a character who is clueless about guns. It amuses me.
That's good to hear. My biggest concern about the weakening of the Shaken condition in recent editions was that shaking an opponent with tricks was one of the best tactics for non-combat-skilled characters. I'm glad they have found ways to balance that.The big difference between this one and previous versions is that heroes have more options for influencing the battle. Just like non-combat characters got more useful in general in this edition.
Eh, not really. It specifically called out Stealth and Tracking (now Survival) and the tracking modifier text was distilled down to a +4 and -4 example. The Stealth text added a few of the examples from the old table, but wasn't comprehensive.One thing I find a bit odd about SWADE is that there's a sidebar on p. 34 talking about how they left out the charts of comprehensive modifiers in favor of more GM discretion; however nearly all the modifiers from the previous edition are still there in the text of the book.
I'm okay with either approach, but to me it feels like they said they're taking a new approach, but didn't really commit to it.