Chris Brady
Legendary Pubber
- Joined
- May 3, 2019
- Messages
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I had a literal multi-year Ripper Campaign go on pause recently, and I had no issue.
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Especially if you stretch it out a bit and don’t let people climb the the tiers so fast. It creates more rounded characters and really lets your players enjoy the ride.Fair enough. I think it holds up to long term play better than any other system I’ve ran, though. Your mileage may vary.
This time around I will reserve SW for shorter campaigns, say 6 sessions or less.
Looking through my copy, the only things that don't match from the SWADE are setting specific Edges, some of which were changed for SWADE.I BELIEVE (don't quote me on it) - Flash Gordon is already "SWADE-ified". It was the first game that already had most of the SWADE edition rules cooked in (even though it came out before SWADE.
There might be some small errata.
A shame they never fixed this (assuming, of course, you think it needs fixing). Final battles against the big bad are a staple of most of my games.One thing that I would say is not a strength of Savage Worlds is fights of a PC team versus just one Big Bad and no other enemies. There are Edges and setting rules and etc. that can make it more likely to be an intense fight, but on those rare occasions when I convince myself, "Okay, I can make an all-versus-one fight work this time," my Big Bad literally gets one-shotted on the first player's first action of the combat.
The only place those tend to show up in are Superhero comics and Fantasy fights vs. Dragons or other monsters. In the Pulp serials that SW likes to emulate, most fights with a villain are one-on-one.A shame they never fixed this (assuming, of course, you think it needs fixing). Final battles against the big bad are a staple of most of my games.
I haven’t tried the Dragon out in anger, but it looks pretty tooled up for taking on a party:A shame they never fixed this (assuming, of course, you think it needs fixing). Final battles against the big bad are a staple of most of my games.
Do bennies still work in the usual ways per the core Adventure rules? Re-rolling trait tests, making soak rolls, removing Shaken?
All the old uses for bennies still apply, but there are also some new ones:
Draw a new Action card. I like this one, but my players rarely use it.
Reroll damage. This used to require a specific Edge, but now it's something anyone can do.
Influence the story. This one I do not like and have not used. I prefer my players try to influence the story the old-fashioned way, by asking me lots of leading questions .
Both of these are welcome changes.Draw a new Action card. I like this one, but my players rarely use it.
Reroll damage. This used to require a specific Edge, but now it's something anyone can do.
I have run a lot of Savage Worlds and feel it lacks the... granularity for a satisfactory long term game. I don't know how to explain this better. I am gonna give it another shot though, maybe I was doing it wrong.Fair enough. I think it holds up to long term play better than any other system I’ve ran, though. Your mileage may vary.
That's not a new rule. It was in some of their settings, though, probably in Mars or some of the pirate ones.Another new rule: On your combat turn, you can do one action at no penalty, or two actions at a -2 penalty each, or 3 actions at a -4 penalty each. In the previous edition, iirc, you could attempt as many actions on your turn as you wanted/your GM would allow, as long as you were willing to keep stacking -2 penalties.
I don't really have much of an opinion about this rule change because my players almost never attempt multi-action turns anyway.
What do you mean by 'granularity'? What exactly, do you, Mr Brock Savage need to make a game, any game feel satisfactory?I have run a lot of Savage Worlds and feel it lacks the... granularity for a satisfactory long term game. I don't know how to explain this better. I am gonna give it another shot though, maybe I was doing it wrong.
I have run a lot of Savage Worlds and feel it lacks the... granularity for a satisfactory long term game. I don't know how to explain this better. I am gonna give it another shot though, maybe I was doing it wrong.
First of all, I want to be clear that I am not a hater. Savage Worlds was my go-to system for a good long while and I still highly recommend it to others. Same with BoL. Second of all, the granularity thing is hard to explain so bear with me. Since every little bonus in SW is HUGE I have to be extremely conservative in handing out rewards that grant any sort of mechanical bonus. It can also be difficult to differentiate things mechanically.What do you mean by 'granularity'? What exactly, do you, Mr Brock Savage need to make a game, any game feel satisfactory?
Honest question, I'm curious.
I had a similar feeling back when I used to run SW a lot. It's not an overly granular game, very much by design, but at the same time, there's something tactical and/or crunchy about it that sometimes felt to me as though it needed some more granularity.First of all, I want to be clear that I am not a hater. Savage Worlds was my go-to system for a good long while and I still highly recommend it to others. Same with BoL. Second of all, the granularity thing is hard to explain so bear with me. Since every little bonus in SW is HUGE I have to be extremely conservative in handing out rewards that grant any sort of mechanical bonus. It can also be difficult to differentiate things mechanically.
Haven’t heard about that? What’s the skinny?Savage Worlds Odyssey
It’s taken me four days, but I have finally gotten this joke...Savage Worlds Odyssey
It’s taken me four days, but I have finally gotten this joke...
It's a joke? Oh.It’s taken me four days, but I have finally gotten this joke...
Yah, I'm still working on it myself ...It's a joke? Oh.
SavageYah, I'm still working on it myself ...
Oh fuck off! Well done! Oh wow!Savage
Worlds
Odyssey
Heh, that was FaerieGodfather.Oh fuck off! Well done! Oh wow!
OK, ya got me. That was beautiful.
I admit it, I'm slow. Ya got me good.I've been doing it for awhile. I also mentioned Savage Worlds Online and the Savage Worlds Omnibus.